Hello,
I've read in a few posts that when certain things get overpopulated on screen that the game comes to a crawl. (eg fire or map size)
Have you considered multithreading support? I know Introversion did something similar for all their pathing which made their game go from 70 prisoners to over 250 and totally playable.
I've read in a few posts that when certain things get overpopulated on screen that the game comes to a crawl. (eg fire or map size)
Have you considered multithreading support? I know Introversion did something similar for all their pathing which made their game go from 70 prisoners to over 250 and totally playable.