I just installed the mod EdB Prepare Carefully - first mod i've tried and I see there is a list of all the Childhood/Adulthood backstories. I am a merc tier backer (kickstarter) and have yet to do it so far. So as to carefully avoid copying an existing Childhood/Adulthood skill offsets, is there a list elsewhere and more easily structured?
I see there are some duplicates in name, frankly that is perfectly fine with me, but duplicates in skill offset i'd like to avoid.
I didnt mean to hold off for so long, but now I get to see the last 4 skills in action.
I know we cant create traits but if we could I would love to have a negative trait: "excessive (compulsive) compassion" - certain types of problems affecting other colonists affect this person by reducing his/her movement speed. Perhaps something like -0.2% movement speed for every negative thought of every person, cumulatively, within 7 squares (not through walls). So if he was in the room with two people affect by -50 each, he would loose 20% of his movement speed.
EDIT: I dont really mind if I have the same story names as others though.
Character Draft:
A character who wants to help everyone but is woefully flawed when it comes to physical protection of things, self and others.
Childhood: Victim of Disease X
After spending much of their childhood incapacitated and in medi-care facilities, suffering *from X*, they developed a penchant for growing plants and observing doctors with breakfast in bed.
Adulthood: Messiah Complex
In their late teens a dying intergalactic faith healer cured their incapacitation and they set out on a path to help others. Unfortunately their withered anatomy prohibits rendering assistance.
Bugh, enough tables, the incapable of plant cutting is from childhood.
I see there are some duplicates in name, frankly that is perfectly fine with me, but duplicates in skill offset i'd like to avoid.
I didnt mean to hold off for so long, but now I get to see the last 4 skills in action.
I know we cant create traits but if we could I would love to have a negative trait: "excessive (compulsive) compassion" - certain types of problems affecting other colonists affect this person by reducing his/her movement speed. Perhaps something like -0.2% movement speed for every negative thought of every person, cumulatively, within 7 squares (not through walls). So if he was in the room with two people affect by -50 each, he would loose 20% of his movement speed.
EDIT: I dont really mind if I have the same story names as others though.
Character Draft:
A character who wants to help everyone but is woefully flawed when it comes to physical protection of things, self and others.
Childhood: Victim of Disease X
After spending much of their childhood incapacitated and in medi-care facilities, suffering *from X*, they developed a penchant for growing plants and observing doctors with breakfast in bed.
Adulthood: Messiah Complex
In their late teens a dying intergalactic faith healer cured their incapacitation and they set out on a path to help others. Unfortunately their withered anatomy prohibits rendering assistance.
Childhood: | . | Adulthood: | . | . | Skill Totals: | ||
+1 Social | +1 Construction | Construction | 4 | ||||
+1 Shooting | +6 Medicine | Growing | 7* | ||||
-3 Melee | +2 Social | Research | 0 | ||||
+3 Growing | +1 Growing | Mining | - | ||||
+1 Crafting | -3 Research | Shooting | 4 | ||||
+1 Medicine | Passion for Medicine | . | Melee | 0 | |||
Passion for art | Incapable: | Social | 6 | ||||
Passion for growing | Firefighting | Cooking | 3** | ||||
Burning passion for cooking | Mining (-3) | Medicine | 10* | ||||
Plant cutting | Artistic | 3* | |||||
Hauling | Crafting | 4 |
Bugh, enough tables, the incapable of plant cutting is from childhood.