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Topics - Sacarathe

#1
I just installed the mod EdB Prepare Carefully - first mod i've tried and I see there is a list of all the Childhood/Adulthood backstories. I am a merc tier backer (kickstarter) and have yet to do it so far. So as to carefully avoid copying an existing Childhood/Adulthood skill offsets, is there a list elsewhere and more easily structured?

I see there are some duplicates in name, frankly that is perfectly fine with me, but duplicates in skill offset i'd like to avoid.

I didnt mean to hold off for so long, but now I get to see the last 4 skills in action.

I know we cant create traits but if we could I would love to have a negative trait: "excessive (compulsive) compassion" - certain types of problems affecting other colonists affect this person by reducing his/her movement speed. Perhaps something like -0.2% movement speed for every negative thought of every person, cumulatively, within 7 squares (not through walls). So if he was in the room with two people affect by -50 each, he would loose 20% of his movement speed.

EDIT: I dont really mind if I have the same story names as others though.



Character Draft:
A character who wants to help everyone but is woefully flawed when it comes to physical protection of things, self and others.

Childhood: Victim of Disease X
After spending much of their childhood incapacitated and in medi-care facilities, suffering *from X*, they developed a penchant for growing plants and observing doctors with breakfast in bed.

Adulthood: Messiah Complex
In their late teens a dying intergalactic faith healer cured their incapacitation and they set out on a path to help others. Unfortunately their withered anatomy prohibits rendering assistance.



Childhood:.Adulthood:..Skill Totals:
+1 Social+1 ConstructionConstruction4
+1 Shooting+6 MedicineGrowing7*
-3 Melee+2 SocialResearch0
+3 Growing+1 GrowingMining-
+1 Crafting-3 ResearchShooting4
+1 MedicinePassion for Medicine.Melee0
Passion for artIncapable:Social6
Passion for growingFirefightingCooking3**
Burning passion for cookingMining (-3)Medicine10*
Plant cuttingArtistic3*
HaulingCrafting4

Bugh, enough tables, the incapable of plant cutting is from childhood.


#2
Ideas / So my best game so far was in RNG
March 08, 2015, 05:35:36 AM
I played this a lot autumn 2013, but not at all during 2014.

Over the last 3 weeks I have played numerous games on challenge and rough and had little fun, though I found jungle rather easy (other than the powerful tortoise) and greenhouses in boreal forest so ugly.

I despaired playing the game more because it felt rigged to play on tropical jungle despite being only on 60% or 100% - and headbangingly unnecessary to play on the two northern biomes.

In my most recent game I used a D6 (avg10rolls) to choose the biome, then split the world laterally into 6 for the climate, left rainfall up to me, picked the world size by D8, and used a D3 (roll 6) to choose how many colonists I could randomise (my logic was randomise, as many times as I like, but only for whichever 1/2/3 of the given).

I also RNG'd the starting month into a may/june start.

This game turned out great, I played on cass basebuilder. All hail tinfoil hats and stasis pods over the winter!.

It's amazing how much work doesnt get done in this game but I really think the game should have some kind of voluntary RNG interface on the new colony screen.

Not a compulsory RNG, but a simple D1 to D12 dice roller in the sidebar as we do the new colony set up.


I landed in the temperate forest i think (2 above jungle) with warm summers and cold winters.

Next game I will play on casual.
#3
The guys I dialed up wouldnt speak to me, not played the game since just past the kickstarter, I am guessing I need more social or is there more to it than that?

#4
Bugs / [0.3.408] prisoner escaping broken save.
April 11, 2014, 05:47:09 PM
http://imgur.com/twWAWAQ

File Attached.

Also when I was playing it wasnt made clear that no hoppers = starve to death.

[attachment deleted by admin: too old]
#5
I hope the uber difficult combat in rimworld will not be mandatory in the final game, banished has lots of complaints by people who've played tens of hours, but little to its newbies. I hope that ludeon is following it closely.
#6
Which is best, lots of small rooms or few large rooms?
#7
Ideas / Screenshot World Key
November 10, 2013, 05:26:04 PM
I'd like to propose a key (or combo say Ctrl + Shift +F11) that takes a screenshot of the entire world as the player sees it at quality sufficient to represent max zoom.


If such a feature were implemented the forum could also be altered to allow uploading of these files to present in a size of thumbnail in the threads.

This would be awesome and useful to all users of the game and forum.


Also double click select on some items is "what you can see" and on others, the whole world.
#8
Ideas / Hydroponics is very powerful.
November 09, 2013, 02:18:53 PM
In the final game will food variety have an effect on the characters, I am guessing that with cooking as a skill, the current nutrient paste is one of the worse foods in the game?

I have found in my games that once I get hydroponics set up the game becomes very hard to stalve, though i've not had above 15 colonists.


Will there be some balance later (besides the high power req)?
#9
Ideas / Citizen Ranking System (Picture)
November 09, 2013, 05:29:38 AM
It would be really nice to be able to differentiate the roles and abilities of the NPCs from the overview, I would propose a trio of extra squares next to their names (on the right).

Each of the squares would, like the priorities cycle through the list of options available(with a tool tip explanation that changes on each click).

I have given some examples.

The first column would be (the npc's origin): Founder, Traveller(walk on or crash), R-Raider.

The second column would be: Scientist, farmer, Citizen (if no skill above 5), Doctor, (this column could be automatic based on their highest skill with the mayor being the most qualified citizen).

The Third: Sherif, Deputy, SFD.

The primary purpose would be to give a meaning to the list of colonists and to add character to the colony. So over time for example ex raiders could become citizens, on a second founding say 365 days in everyone becomes a citizen,

(click for bigger)