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Topics - Zsword

#1
I know at one point Nutrient Paste Dispensers could partially negate the various cannibalism penalties. While I know there's a penalty for butchering a human as is, sometimes emergencies happen and I was wondering if it was better to cook it, or if just, extracting the raw essence into goop my take some of the edge off of the minds of my more savory colonists?
#2
Ideas / Modular Turrets
October 09, 2014, 07:03:20 PM
With the new 'Stuff' system for Walls and things, I had the thought of why not incorporate it into make Modular Turrets that you 'Build' using the already existing guns in the game.

Maybe make them a Research option (like Mortars) and once researched, select the Turret, choose the gun you want to have it shoot, and poof, autonomous M-16 or R4 or Minigun. Possibly have some nested research under that for Modular Firing Speed, Accuracy, Health, Resistances? Iunno, it's an idea.
#3
General Discussion / Thoughts on some of the Stuff.
October 07, 2014, 06:01:28 PM
So, I LOVE the stuff system, but I do have some feedback and questions on Specific Stuff.

It still feels like Metal is just the Go To Stuff for building walls. While being able to make Stone Block Conduit Walls is great and all, the improvement is minuscule for something that's relatively difficult to acquire in bulk. This brings me to my next point:

Silver and Gold and their lack of beauty effect on items. I was expecting to get some Environment modifiers for building my Things out of Silver and Gold, not so much, combine that with Golds rarity and cost, and Gold is little more than sell fodder to the next Combat Supplier I see.

Then there's Plasteel. EXCRUCIATINGLY expensive to buy, and has to be bought (or rarely dropped in pods) to be acquired, only use is as Wall Stuff and for the spaceship... it's just not worth it, at all, barring that small supply you need for the spaceship, if the spaceship is even your goal.

For clothing: Unless you're making a Muffalo leather, Iguana Leather, Boomrat leather, or Devilstrand Uniform, (I would say Synthread but the soft blue is really dull to look at imo.) Using any particular material that isn't Devilstrand clothing is more or elss pointless, as Devilstrand is relatively easy to acquire in bulk, and is the best Mat in the game for clothing. Hyperweave doesn't protect from R4s and Charge Lances, and the only 'pierce' weapons I find are seriously dangerous to people are M24s, which Power Armor Helmets take up the only slot that makes them dangerous. Power armor and Devilstrand everything else will make pretty much any other projectile bounce right off.

One thing I"ll say is all of these statements are made using my first Colony in A7, that's about 4 years in with 10 colonists (could recruit more but found a happy balance) and I'm sitting on 30k Silver while slowly making everyone mechanized death machines.
#4
Cause I'm super excited for making stuff out of stuff!

Imagine all the ways you can make your stuff from different stuff! Maybe stuff made from stuff will be able to stuff better than stuff made from different stuff!
#5
General Discussion / Accel-Potatoes?
September 16, 2014, 02:20:16 AM
Heyo, I've noticed that the Wiki lists Accel-Potatoes are a thing, but I see no indicator of them here on the forum or anywhere else, and all the wiki states is 'research them', and uh, well, I've completed my research tree before (I've actually managed to make an 8 man escape. ^^) and I still couldn't grow Accel-otatoes, did I miss something or is the particular page on wiki inaccurate or outdated?
#6
Ideas / Minor Medicine Modifications.
September 15, 2014, 04:11:53 PM
A reminder, always apply alliteration. ;)

Anyway, I've had some minor thoughts about how we could enhance the medicinal practices of our pawns, and had some quality of life ideas that came to fruition, namely by adding 2-3 items, and a new Trade Vessel type.

Anti-depressant: A purchasable item that can be used by a pawn to grant a temporary happy thought. (+3-10, depending.) It would also disable the unhappy thought brought about from the Depressive/Melancholic traits. If we wanted to get complicated, you may consider having the effect lessened by the optimistic/sanguine traits.

Pain Reliever: A purchasable item that can be used to quickly lower someones pain, and maybe decrease the amount of pain they get from being hurt for a short time. More or less just for those situations when you need someone out of bed quick.

Bloodbag/Hemo-capsule: A purchasable item that helps fix Blood loss. Not much more to say there.

The new vendor that I could see being manageable for this would be a 'Pharmaceutical Vessel', which would sell these various medicinal supplies for 'cheap' compared to the other vendors. They could also carry a food slot as well, or potentially even Rations, though these wouldn't be on the 'cheap' spectrum. Doesn't deal in weapons, potentially (personally a little shaky on it) deals in slaves. (for 'science'.)
#7
Support / Buying Rimworld with Multiple Cards
September 13, 2014, 03:54:16 PM
Hello, I've got 2 Gift cards I've received with 25 dollars each on them and wish to purchase Rimworld. I've already confirmed with Paypal that I can't do it through them, but swipe customer support it would be possible to do a manual purchase through them, but that's handled on the merchant' (in this case, Ludeon Studios) side of the set up. Is there some way for me to contact a representative of Ludeon or take care of this otherwise?

Thank you in advance.