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Topics - Romi

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1
Ideas / More End Goals
« on: May 31, 2019, 10:58:39 AM »
I wish there would be more end goals, like:
- You have to destroy every faction on the planet. (destroy all enemies goal or conquer everything goal)
- You need to gather enough colonists to form a community (community goal)
- You need to create a highly trained squad and defeat the mechanoid hive. Also possibly an insect one as well? (defeat the mechanoids goal)
More stuff like that, it would be fun to have more goals to work towards to.

2
Ideas / Improved UI
« on: May 31, 2019, 10:51:01 AM »
it would be nice to have a deconstruct option in the floors tab, it's annoying when you want to remove floors and deconstruct walls you have to click on another tab just to find the deconstruct button. so yeah, a little change goes a long way :)

3
General Discussion / Cannot capture incapacitated refugee
« on: May 28, 2019, 01:30:28 PM »
Any idea how to capture this guy? I can only rescue him, and I won't because he is pretty useless.
Already tried to make a small prison and I still wasn't able to capture him, he doesn't show up either when reforming the caravan.
Left a few screenshots links bellow:

https://drive.google.com/open?id=1htt_f9KEGIrcZ6MkQyD4k8mdV05ruPWG

https://drive.google.com/open?id=14xB9yU2dvUXRn1qu7oi-BpLs48KazwCz

4
General Discussion / Weird Skill Thingy
« on: September 09, 2018, 02:23:37 PM »
I have a colonist who is a brawler and has  0 shooting skills and no passion for it, but in the work tab, he has a high burning passion for it. I'm confused, is it a bug?  ???
added some screenshots in the google drive link:
https://drive.google.com/open?id=1ME--GXup8yVp8Doe17O2RfXz1frj9il0

5
Bugs / Weird Skill
« on: September 09, 2018, 02:18:32 PM »
I have a colonist who is a brawler and has  0 shooting skills and no passion for it, but in the work tab, he has a high burning passion for it. I'm confused, is it a bug?  ???
added some screenshots in the google drive link:
https://drive.google.com/open?id=1ME--GXup8yVp8Doe17O2RfXz1frj9il0

6
General Discussion / Prisoners falling in love
« on: July 22, 2018, 01:21:34 PM »
I didn't know prisoners could fall in love xD
Is this a new feature or this could have happened before but I just didn't get lucky?

7
General Discussion / Refugee
« on: March 17, 2018, 08:21:16 AM »
Is it worth going and saving the refugee? there is no way to check his traits so for what I know I could end up wasting time and getting a bad colonist.

8
General Discussion / Chair Art
« on: February 10, 2018, 08:52:29 AM »
I didn't know chairs can be art xD
Sorry for bad picture quality, I had to resize the image.
Edit: here is a google drive image, might be easier to read.
https://drive.google.com/open?id=1sR_3PCCbnWuV9sFNWo452yhVPhF1J1Fs

9
General Discussion / Prediction of Alpha 18
« on: September 06, 2017, 08:39:10 AM »
I wonder when alpha 18 will come out...
Don't want to start a new colony then delete it because of the new alpha, because when a new update is coming out, is probably not save compatible.

10
Ideas / Just some suggestions
« on: August 31, 2017, 04:03:04 PM »
I love RimWorld and I want to suggest some stuff:
- Colonists are able to insult and slight, I wish they would be able to compliment, not only colonists with kind trait, all of them, it should be more of a common thing.
- Scars are way too over exaggerated, a small scar on your pinky shouldn't cause you so much pain and because of the pain at least a -10 mood debuff.
- More good traits, there are too many bad traits, I would say that there should be a fine balance there, everybody is an pyromaniac, abrasive and jealous person, traits like calm, strong, agreeable or energetic would be welcome.

Well those are my personal opinions/suggestions. I still love RimWorld, I have a blast every time I play it!
Please if you have any other ideas, share them, I would love to read them! :)

good job Tynan with the development of RimWorld so far! keep up the awesome work!

11
Ideas / Travelling feature
« on: July 26, 2015, 04:10:45 PM »
Wouldn't be cool in RimWorld if you could actually travell? or send some of your colonists in an little visit or exploration? It would be cool if you could send colonists with resources in their inventory to rival faction base and try to siege them,and if you defeat them to take their base, like conquer terrain, build on it and defend it !  :)

12
General Discussion / Update
« on: January 13, 2015, 12:48:37 PM »
Just curious.... When Alpha 9 will be released?

13
Ideas / AutoSave
« on: January 05, 2015, 10:29:14 AM »
I personally don't like the autosave feature,i like to save myself the game.The most annoyng thing is when you test a mod in the game after some time the game autosave and a faction base of your colony will be created on the map,and currently no wway to remove it.

14
General Discussion / A existing colony
« on: December 31, 2014, 08:36:36 AM »
How to delete a existing colony from the map?I just played to test some mods on my main map and the game autosaved,now i cannot get rid of that colony,and cannot get back my landing spot :/

15
Ideas / Day system
« on: November 23, 2014, 07:16:03 AM »
Don't you guys think the colonist every day they just: work,work,work,work...........well it would be nice if there could be a day system.And you can set priorities on every day to each colonist.For exemple:
Allen will cut the grass only monday
Allen will build only Tuesday.
Etc.
And sunday everybody should rest.

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