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Topics - LoneTophat

#1
Bugs / [W]2.54.Ver] Refusing To Bury Raiders
November 13, 2013, 09:56:09 PM
So I've been playing for awhile, and I've noticed a serious issue in my game. I've unforbidden (and forbidden) the raider corpses several times now, as well as built plenty of graves, and yet my dwarv- colonists refuse to bury the dead raiders. They have no problem burying other fallen colonists, and I've made sure to check the graves so they allow "strangers" to be buried there. So after much troubleshooting, I've come here for some help. The entrance of my base is now cluttered with dead bodies, making colonists overly stressed out and near mental breakdown every time they leave or re-enter the base. Obviously this is a little annoying, having the constant threat of a tantrum spiral due to corpses I can't have buried. Here's a screen capture of my current game status:
#2
Ideas / Enemies: Suggestion & Discussion Thread
November 12, 2013, 12:32:01 AM
This thread is to suggest and discuss new enemies, classes of enemies, etc. I think we're all getting a little tired of the conventional pirate/raider wielding traditional firearms (besides incendiary). Let's brainstorm as a community, in an organized fashion. Here's a good example format for anyone interested:
Name: Lone Gunman (Randomized Name, as per Raiders)
Type: Infantry, Sniper
Weapon(s): M107 Barrett Sniper Rifle
Stats: Damage: 75
Range: 65
Accuracy: 10
Single-shot
Handling: Very Slow
Usual price (if marketable): $2250 (modified by trade)
Weapon Description: Ancient military grade anti-material rifle, powerful enough to shoot through steel.
Description: He's heard of your colony's exploits, and has come to extract a price for your success. The Lone Gunman spawns onto the map as per other wanderers, and assumes a stationary position in cover near your base where he picks off human targets closest to him. He will not move once he has assumed his position. He'll only attack if the colony has more than 20 resident colonists, and 1000+ resources (total food+metal).
Special Abilities: Cloaks invisibly once chosen stationary position has been assumed, and stays cloaked unless he fires (stays visible for a few seconds), or is engaged directly in combat.

I'd really love to hear all your ideas, hopefully you can be more creative than me!
#3
Video / Quill18's Let's Try Video
October 05, 2013, 05:05:07 AM
Thought I'd let you all know about the video that brought me to your forums, and made me pledge my financial support (no matter how meager 29 USD (30 CAD) is :P). Quill18's a favorite of mine, showcasing lots of indie titles including Dwarf Fortress (a major inspiration for this game, and a personal obsession of mine). It seems the game's creator has also commented on the video, saying he's fixed the bug that Quill noticed. :P
http://www.youtube.com/watch?v=iBp-kl7xL-4
Enjoy.