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Topics - NazTaiL

#1
Ideas / My thoughts and suggestion
November 18, 2013, 04:20:47 PM
Hi!
I played a couple of games until I get it. Now I know how to stay alive and live longer on a larger colony.

First, about the 'challenge'. What they are: Fighting raiders, harvest resources, grow foods, manage metal to build all the things needed, short-circuit, eclipse, rain, lightning, etc... Thats good. But after a couple of hours, I felt like i've seen it all. Attacks of raiders are always identical. They drop, I build 2 or 3 more turrets, I put my men behind cover and wait until they comes closer, then I detonate a lots of bombs and I finish them with my guns/rifle, etc... Thats awesome...but after a dozen of raids...No more fun.

Suggestions: Maybe force the colony to get them outside the base. Like kill them before they leave. Capture at least 3 of them. Raiders storm inside building and put everythings on fire, steal food/metal. They drop a bomb from the sky before attacking. Cloaked raiders.


Other suggestions:
-Possibility to asign 'group' of electric device to shut them off when wanted. (Like standing lamp. Not always to  shut them all).

-Possibility to 'group attack' when multiple colonist are selected.

-Can asign more than one square when forcing a task. (cleaning, mining, building)

About modules. I personaly think that modules are not an option anymore. They are a MUST!!!
#2
General Discussion / Raiders number vs turrets number
November 13, 2013, 11:43:32 AM
Hi guys! First topic here!
I'm realy happy and proud for being a backer of this game. It is a bomb!
Here is a quick question:
Is the number of turrets builded affect the number of raiders that spawn?
It looks like the more I build to get a good defense, the more raiders come at me.
Is it badluck?
I'm playing with chill calie classic.
I've got my ass kicked so much time, but man, that game is so good.