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Topics - pfox__

#1
Ideas / Random Idea: Zombie Event
November 19, 2013, 04:56:04 PM
Apologies if someone already came up with this idea. It occurred to me while looking over my colony (which has a LOT of graves due to a stubborn insistence on giving all dead humans a proper burial) that I would be in a lot of trouble if, suddenly, every single grave had a zombie rise up from it!

So, the pitch: Have an event where all of the corpses lying about and/or in graves on the map are destroyed, spawning a "zombie" mob with the usual characteristics (high endurance, slow speed, etc). Maybe buried corpse zombies are weaker, as a perverse incentive to provide a proper burial? I don't know what the damage model is like (appears to be just hit points.. ie no individual body part/organ damage model as of yet), so probably not realistic to imagine adding "headshots" to put down zombie mobs quicker..

Anywho. Would be interesting and kind of silly. If you imagine there were enough "absurd" or "genre" events such as this, then would it make to, when starting a new game, have the ability to toggle the availability of absurd/fantastical events like this?

Also makes you think about body management in your colony. A rather distasteful solution might be pit burials/mass graves where you could torch bodies. But this isn't a zombie apocalypse sim, so I don't feel the need to imagine what it'd be like, with too much detail. I know some people have resorted to just having dump areas where they put corpses, instead of digging graves for everyone (As mentioned above, I've insisted on graves for everyone; at day 110 in my Cass. Classic colony, almost 1/3rd of the dirt space in my colony is given over to graves). I'll eventually have to start putting the dead into the ground outside my walls, before long.