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Topics - Woyzeck

#1
Bugs / [0.10.785] Cannot open worlds.
April 22, 2015, 10:45:13 PM
I can generate them, I can view them at the generation screen, I can look at the list of them - but clicking to select one results in nothing. No crash, no lock-up, and no opening of the world map, either.
#2
Help / Making item quality effect its max health?
April 15, 2015, 09:40:52 PM
Anyone else tried doing this?

I added this to Stats_Weapons_Ranged and Stats_Apparel:

Quote<StatDef>
    <defName>MaxHealth</defName>
    <label>max health</label>
    <description>The maximum health of an object.</description>
    <category>Weapon</category>
    <parts>
      <li Class="StatPart_Quality">
        <factorAwful>0.60</factorAwful>
        <factorShoddy>0.80</factorShoddy>
        <factorPoor>0.90</factorPoor>
        <factorNormal>1</factorNormal>
        <factorGood>1.10</factorGood>
        <factorSuperior>1.20</factorSuperior>
        <factorExcellent>1.40</factorExcellent>
        <factorMasterwork>1.80</factorMasterwork>
        <factorLegendary>2.60</factorLegendary>
      </li>
    </parts>
  </StatDef>

Upside, it does indeed work to modify the max health of individual Things in-game.

The downside is that they still spawn within the range of their default health - i.e. if a type of gun has 100 MaxHealth in Weapons_Guns, a Legendary example will spawn with 100/260 health, tops. And an Awful example of the same gun can still spawn at 100/60.

Is there something other than "MaxHealth" I should be using in the defName?
#3
Help / Making walls beautiful again?
March 20, 2015, 10:20:09 PM
Is there a simple XML edit that will make walls count towards the Beauty score again?

My last attempt at this only resulted in the game crashing.
#4
Help / Strange mod detection problem
February 20, 2015, 12:40:48 AM

I've begun importing my personal tweaks to Alpha 9, but have come upon a bit of a hitch: The game appears to be reading the mod folder (the switch from "accuracy" to "Accuracy" in Alpha 9 gave me errors on my first attempt), but no changes are apparent in-game.

None. Zip. It will read the mod's folder and detect mistakes in the .xml files, but otherwise the game just ignores the mod completely. My first changes were to weapons, for example, but none of those changes (names, stats) take effect. Tried loading, reloading, new colonies, toggling the mod on and off, and still nothing.

Since no one else has posted this problem, I'm assuming there hasn't been some fundamental change in modding from A8 to A9.
#5
Mods / dis-disabling available backstories
December 13, 2013, 11:24:47 PM
I was looking to enable those character backstories which are not available during character generation; Assassin, Courtesan, etc. Has anyone found where these and their traits are listed in the .dll?
#6
Help / Modifying weapon values?
November 28, 2013, 03:02:14 PM
I.e. range, damage, accuracy, etc. Is there a way to do this at the present time? I've seen how you can change which weapon is used by turrets in Plasmatic's thread, but while poking around with a .dll editor, I couldn't find any of the weapons themselves in Assembly-CSharp.dll.