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Topics - KugelBlitz

#1
Bugs / Minor Grave bug
May 04, 2016, 10:13:08 PM
Version 0.13.1135
OS: Windows

This bug happened after a game was saved. I had a dog of ours die from a random bear attack and we buried it. I had to stop playing because I was so sad. I came back the next day and my dog became a wild boar. The colonists still visit the grave as if the dog is in there but he is not. Maybe the dog was boar.d of being dead?

P.S.
This is my first play-through since about 3 updates and I gotta say Rimworld is becoming something incredible. I will not be on this forum for awhile, I just wanted to tell you about the bug.
#2
It is August of the second year and every 3-5 seconds there is a lag spike. I tried reloading Rimworld and that didn't work. I have never had this issue until Alpha 8. Maybe it has something to do with the weather? Also I'm on normal speed, not Fast mode. Ideas? also how do we download the latest version? I tried to go to Ludeon.com but I couldn't find it. Anyone have a link?
#3
Mods / [Mod Idea]-Cure Illness
November 01, 2014, 12:21:06 PM
So I woke up inspired this morning to an idea for a mod for this wonderful game. What if in research you could cure diseases like malaria and the flu?! I think it should be researched in levels, slowly lowering the chance of infection and death of the researched disease.

For example:

In the research screen:
Develop Cure lvl 1 - Flu
Develop Cure lvl 1 - Plague
Develop Cure lvl 1 - Malaria

When researched it would globally lower infection chance and if they do get sick it would lower chance of death. (I don't know how the code works for disease but it looks like if it goes untreated it has a chance to get worse or kill). Each level would slowly decrease these chances by a small percent. Which makes sense because as your colonists learn more about the diseases they become infected less and if infected they understand how to treat it more effectively.

To balance it I think each level of cure should take 1000-1500 research time and have up to 5-10 stages of research before a cure can be created.

There are two directions this mod can go in: Once research is complete. Either you completely cure it and no more action is necessary or you develop a cure in the form of vaccines. The vaccines could be at a special workbench and made out of a few med packs and different plants like agave fruit.

Lets talk about this in the comments! I would love to hear some feedback on this thought.
#4
This is a weird yet funny bug. My colonist would run from bench to storage over and over. I noticed it because I got the warning that he was starving so he must have been stuck in loop for awhile. To try to stop him I Drafted him and the meal was stuck to his neck and he could not drop it. So my next idea was to arrest him, because clearly he has gone insane. Then he disappeared! I'm sure my guy will die but this is a funny bug. Have you guys seen it before?

The pic below is of him before he pulled his disappear act one me when I tried to arrest him.

http://imgur.com/HzKPjZN
#5
Ideas / What's with the walls?
October 30, 2014, 10:32:47 PM
So why did the walls change in Alpha 7? They were perfect in Alpha 6. I enjoyed the way they "stuck" to the rock face when building in a mountian. It made base-building especially satisfying because it looked so good. Now the walls no longer stick. On top of that, the side of the wall which is touching the rock face is considered "outside" while the inside is still inside. My walls went from beautiful to ugly in one day, and what's extremely annoying is when the base is under siege the mortar shots now hit the walls due to it (that's my guess).
I thought the whole point of building in a mountain is to be safe from mortar... I can't see a single good reason for these changes or maybe I'm just a bit slow.

My pic shows that even my colonists agree with me on this one.
http://imgur.com/3mOlRoy

Please do one of two things. Either tell me why the change or fix this drek!
#6
For those of you not subscribed to Pflax, this is his play-through of Rimworld
You will laugh, and maybe even cry.
Part one:
https://www.youtube.com/watch?v=He9PN-ngxsU
#7
Bugs / [W|0.7.581] Pause Bug
October 03, 2014, 04:24:01 PM
Hey guys I found what might not be a bug but it is clunky. With the new interface with walls, while you are selecting which type of wall u want (metal, wood, stone etc...) you cannot pause the game. I'm sure most people like to play like I do with pausing then issuing like 5 commands and un-pausing, and rinse and repeat. It is very clunky if a red event happens and I am selecting which wall type I want and I cannot pause. Like I said, a minor clunky annoyance.
#8
Ideas / RimWorld Seed Bank (Forum Idea)
September 27, 2014, 02:13:27 PM
There needs to be a place where we can share our favorite seeds. A place where a sample image and a seed can be found. I think it would be easy to implement. What do you guys think?
We could even call it The RimWorld Seed Vault/Bank. Has a good ring to it!