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Topics - BTAxis

#1
Translations / Need some help with rulepaks
November 23, 2020, 05:00:02 AM
Specifically, I'm trying to make use of the Dutch language worker code. Consider a grammar rule like

    <li>r_logentry->[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].</li>

When I add the label of an animal to WordInfo/Gender/Neuter.txt, I expect the definite article for that animal to be the neutral definite article (i.e. "het"), but it doesn't work. It always seems to use the gender of the actual animal rather than the gender of the animal's label.

I've experimented with conditionals like INITIATOR_label_gender==Neuter, but nothing so far has worked. Can someone explain how it's supposed to work?
#2
Support / Monument generation might be broken
June 03, 2020, 01:00:44 PM
I accepted a monument quest, but the monument blueprint it gives me is impossible.



Notice the various parts overlapping walls and each other. As well as steles being placed outside the bounds of the blueprint.

I do run mods, but nothing that should affect this, I don't think.
#3
So there are a few fairly insignificant things that caught my attention that persist in the current public build:

- The tooltip text for obedience training reads "The animal can be assigned a master who it will follow and defend"; this should be spelled "whom it will follow and defend".
- The door opening speed statistic for normal doors and their respective autodoors is the same. While this is correct assuming the autodoor is unpowered, I think it's not very helpful to assume that.
- When moving over multiple chunks, a pawn's movement is slowed only for the first chunk while subsequent chunks are traversed at normal speed. That may or may not be by design, but suffice to say it seems illogical to me.
- It is impossible for door tiles to be lit, even when the door is open and both sides of it are lit. (Except if the door is unroofed, which happens about 0% of the time.) As a consequence a pawn will always move through a door at 80% speed due to the lighting of the tile, which technically means the description of the autodoor, which states a pawn can move through it without slowing down, is false. Assuming the areas on either side of the door are lit, obvs.

So yeah, there you have it. Literally unplayable, etc.
#4
This report is about the "Randomize seed" button for custom scenarios.

Sometimes clicking the button does not generate a new seed. It can take as many as 4 clicks for it to actually work.
#5
Ideas / Shadows travel the wrong way on the map
January 08, 2017, 05:28:20 PM
AND IT'S DRIVING ME INSANE!

Well, no. But it does seem like this is something that should be fixed at some point.

On the map, buildings and pawns cast shadows toward the right in the morning and toward the left in the evening, which suggests the sun travels through the sky from west to east. But with A16 we have a spiffy world globe to look at, which clearly shows the planet rotates counter-clockwise, and that means the sun travels from east to west. Inconsistent!