Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Aelia

#1
Ideas / Burying Animals?
February 28, 2014, 10:13:24 PM
I'm not sure this is a suggestion? But maybe?

I'd like to suggest that graves NOT have animal corpses as a default item to "store" there. I can't tell you how many times I've killed a muffalo or squirrel, only to have the settlers bury the body in a grave instead of butchering it. (And having to manually change that on 20+ graves is a pain.)
#2
Bugs / Pathing Issues
January 29, 2014, 11:32:33 PM
I tend to make rooms with long rows of beds (dorm style) and I've noticed that when trying to walk past them, the path that my colonists have zig-zags them up into the space between the bed and then back out.

(I'd have a screen-cap, but for some reason I can't print-screen it, either?)

I have a save... To see it in action (if you actually even need to) look for the character named Diva.

[attachment deleted by admin: too old]
#3
Ideas / Furnaces for energy
December 02, 2013, 11:18:35 PM
If you manage to survive for long, the bodies really pile up. (I'm at day 95 and I've got nearly 300 graves.) And, morbid as it is, it could be neat if there was a way to recycle them somehow. (The "soylent green" idea is pretty appealing as one option, and there could be mood adjustments based upon whether allies are in there or not.)

But at the same time, burning corpses is less horrifying. (Along with all the other misc. garbage you end up with heaped in various places on your map.)

So, a waste-burning energy-source could be good? It'd certainly deal with the absurd number of corpses you end up with. (As opposed to just leaving them out and/or trying to burn them, which I haven't managed somehow.)