I am surprised getting this caught in a game. Last time it happened was Minecraft where I spent days and days just seeing what would happen.
I've put in many days of building colonies, and it satisfies me completely to just build, defend what I built and see if I get to the 'on a roll' stage. I am not sure new items, systems etc are really going to add more fun to the gameplay.
Happy about:
- Exploration/mining for resources
- All Pirate attacks, since they give me loot and possible new colonists
- Seeying animals running around inside because I left the door open.
- Medical/operation system (Love reading the details about my colonists get bitten in the eyeball by a cobra cause you know . . . it happens all the time.
Turn-offs in the gameplay:
- Mental breakdown, I can't stand the sensitive colonists, just find them annoying
- Water in the way of the steam-geyser, so I can't build the generator
- psychic drone . . .
- Bedrooms for colonists need no effort: just 3 blocks with a door is fine for them, they don't care that much . .. .
So reading from the A8 notes I notice that hot/cold is going to affect everything, There's going to be differentiation in stone types etc .. . this just seems like micromanagement to me?
Wondering what you guys think.
I've put in many days of building colonies, and it satisfies me completely to just build, defend what I built and see if I get to the 'on a roll' stage. I am not sure new items, systems etc are really going to add more fun to the gameplay.
Happy about:
- Exploration/mining for resources
- All Pirate attacks, since they give me loot and possible new colonists
- Seeying animals running around inside because I left the door open.
- Medical/operation system (Love reading the details about my colonists get bitten in the eyeball by a cobra cause you know . . . it happens all the time.
Turn-offs in the gameplay:
- Mental breakdown, I can't stand the sensitive colonists, just find them annoying
- Water in the way of the steam-geyser, so I can't build the generator
- psychic drone . . .
- Bedrooms for colonists need no effort: just 3 blocks with a door is fine for them, they don't care that much . .. .
So reading from the A8 notes I notice that hot/cold is going to affect everything, There's going to be differentiation in stone types etc .. . this just seems like micromanagement to me?
Wondering what you guys think.