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Topics - Der Failer

#1
I just subscribed to several mod in the Steam ingame overlay, after a few the game suddenly froze. Taskmanager show 3.6 MB ram usage.
Steps to reproduce:
1. Open Mod menu
2. Open Steam overlay using the "Open Steam Workshop"
3. Subscribe to a Mod.
    -> Modlist refeshes and Ram usage goes up.
4. Repeat after step 2.
    -> After some repeats the game freezes because it is out of memory

I have a rather large list of mods (ca. 200), a shorter list seems to work as well, but it will take longer (just to clarify none where active).

In my tests i always got this error after the game froze.
d3d: failed to create 2D texture id=5305 w=637 h=358 mips=1 d3dfmt=21 [out of memory]


Update:
Further testing shows that simply opening the mod menu and closing it again (without changing anything) leads to similar increase in ram usage, but results in a CTD.

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#2
I found a bug where the game don't save screenshots.
I'm using a modified shortcut to change the Save Data folder like explained here or here. I'm using the "-savedatafolder SaveData" method. This works all fine for the saves, worlds and configs, but if make a screenshot the game wont save it and show this "Failed to store screen shot" the outputlog.txt (is attached).
I found also that if shortcut is modified like this '-savedatafolder "D:\Games\RimWorld\RimWorld914Win\SaveData"' screenshots will be saved properly.

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#3
Bugs / [W|0.12.911] Pets haul outside of allowed area
August 26, 2015, 02:44:43 PM
During a toxic fallout i noticed that my pet warg was hauling stuff from outside his allowed area.
https://onedrive.live.com/redir?resid=98F7062EDC43B93A!926&authkey=!ABFWY7qDqQ4BDZs&v=3&ithint=photo%2cpng
To make sure it is not a mod messing something up i created a new colony on a new world (in v12.911). Although i found this in vers. 12.906 i  also tested it in the newest vers. 12.911 and found that it is not fixed.

Steps to reproduce:
- Get an animal capable of hauling and train in hauling (tested with warg, husky, labrador retriever)
- Create an animal area (inside of a building or outside, it doesn't seem to matter)
- Create a stockpile inside of said animal area
- Have something laying around to haul outside of the animal area
- Wait and see how the animal haul stuff from outside of his area
Note: It looks to me as it this only happens if what is haul is near (something like 10 cells) to the allowed area, although i'm not really certain about this.

While testing/playing around i also noticed that pets would sometimes wander outside of there area but as soon as they reached the end cell run back in to the area.