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Topics - owenkberg

#1
Bugs / Broken footprints?
December 07, 2013, 11:52:59 AM
Nothing serious, but for the entirety of my map the footprints of my colonists have had the red splash indicating a broken structure for a very short amount of time before the footprints despawn. Each footprint does this individually, and it confused me for a moment. Obviously nothing game-breaking, but interesting nonetheless.
#2
Ideas / Spaceship Construction
December 06, 2013, 10:38:48 PM
So I'm sure the idea is floating around somewhere, but I couldn't find anything directly related to it.

Anyways, I've been thinking it would be cool to be able to advance technology to the point of rebuilding a ship. Fairly late game, and after acquiring a large number of resources and tech upgrades, launching into a slightly different mode of play could be quite interesting. The outlay could be the same, construction-wise, building outwards with individual blocks or maybe even adding a feature to lay down blueprints for entire rooms. (Another idea is to individualize your own room blueprints, ex. a prison cell, and save it to quickly place several of them later.)

This could add a lot of depth to the game later on, with tense space battles in the midst of turret spray and boarding colonists. Trades and negotiations can become more personal, and even allow for a multiplayer mechanic.

The text after being defeated also suggests an interesting concept.
"Perhaps someone else will find a use for the ruins of this place."
With ships, it could be possible for a player to upload the map from a failed colony of theirs, and for other players to download and land on the planet. In this way, one could reuse and revive the dead civilization, and begin their own in its place. Having bases on several planets and expanding things such as trade routes could add enjoyable, though indirect player interaction and improve overall strategy.