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Topics - CommieKazie

#1
Ideas / Prisoner Labor
October 08, 2013, 02:34:34 AM
In addition to the feeding/beating options, I think the ability to make your prisoners work for you could be beneficial.  This would give you incentive to keep people you won't be able to 'convert' to the colony.

Of course they would need to be monitored and chained (perhaps this requires a tech tree?), and comes with the risk of escape and rebellion.  However you could use 'cheaper' (don't care so much about standard of living) labor to mine out mountains, etc...

Additionally, we should be able to control their ration-intake (half/full/extra).  By suppressing rebellions we should be able to create a passive prisoner population.

Also, prisoners who see other prisoners join the colony and gain a much better standard of living might be more prone to join as well.  (Converting those who would otherwise be impossible?)  After a long time, probably some research too.
And you'd have to wonder if they were going to double-cross you too...

Plus you could have prisoners dig their own graves if you wanted to be exceptionally cruel.  With all of these morally darker options it allows you to tell the story of colonists who did what was 'necessary' to survive (and maybe found pleasure in it). 
Along these lines: Not every character should get debuffs for morally negative actions.  (This may be in, I'm not a tester).  Most colonies worry about a character going insane, this style of colony would cast-out the character who was sane.  Protesting our inhumanity?  Bad decision.