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Topics - Ozymandias

#1
General Discussion / These farming vessels....
February 01, 2014, 11:51:56 PM
Hopefully there'll be some way to modify the rate at which these things appear, because it becomes a bit aggravating after awhile. The worst part was that they all popped up within ~5 minutes of when I ran out of metal after a binge of mass construction.

#2
Ideas / Travel Concerns
January 12, 2014, 02:31:01 PM
From the few hours I played the alpha, I've discovered that by-far one of the greatest problems is the immense amount of time people spend traveling (unless you cover the entire surface with concrete.) This is a particularly important issue considering that the people also spend a considerable amount of time sleeping.

In Craft the World for instance (a recently released strategy game with similar mechanics), a couple of options exist to minimize travel time: railways; portals; the option to consume certain beverages that make them work more efficiently and travel much faster. And on top of that the dwarves only sleep to heal.

I wouldn't expect portals in this game, or for the daily sleep mechanism to be removed, since realism seems to be a heavy emphasis. But railways I think would be a perfect addition, given specifically the fact that it's a top-down strategy. (Craft the World is played from the profile.)

The option to build multiple floors would also reduce many of these travel woes. Versus forcing urban sprawl against our will, demanding that the people travel great distances to get to their destination, having the option to grow vertically would save us a tremendous amount of unnecessary travel.

A few other ideas:


  • Taming horses or animals for people to ride (and to eat)
  • Vehicles (since they can build geo-thermal power plants)
  • Conveyor belts