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Topics - Tommygunner70

#1
Mods / [mod request] Centralized Bill Management
March 10, 2020, 11:20:36 AM
if any modder is capable, I'd like a mod that will allow me to manage every single thing I can make in my colony from a single terminal. Sort of like how "Rimefeller by Dubwise" does with the resource console. currently having to hunt what workbench can makes what is starting to become a pain (even though "Dubs Mint Menus by Dubwise" does make it somewhat easier).

If something like this already exists then please do let me know.


Note: I already looked at "Colony Manager by Fluffy" Fluffy took out the production management from that mod a long time ago with no sign of it ever returning. Hence this mod request.
#2
Outdated / [MOD] (Alpha 2) Trade Federation
March 01, 2014, 03:41:09 PM
Trade Federation



Description:

I got tired of the fact that I had so many Trade goods (Meat, farmed stuff, and stone) but couldn't trade it.
So I made this.

Current Tiles added by Project Dig:

  • Added Agave, Berries, Meats an stone to all the traders
  • Farming Trader has a supply of Agave and Berries and Patatoes, all other traders don't have a stock but will trade it with you.
  • Industrial Trader has a supply of Stone, all other traders don't have a stock but will trade it with you.
  • Human Meat isn't accepted by any of the traders.

Mod Team:

  • Tommygunner70

Download:

Trade Federation (No Human Meat Trade)
Trade Federation - Dirty Deals (Allows Human Meat Trade with Slave Traders)


How to install:
- Both Versions are stand alone mods, pick which one you want.
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Known Issues:

its advised that you start a new game after activating this mod.
if you continue a save game that was created before enabling this mod; Any trader is already in range will bug out your game. so either start a new game or wait for them to go out of range.



Notes:

  • Don't hesitate to give your idea's or opinions
  • Flames only serve to warm my bed at night

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#3
Outdated / [MOD] (Alpha 2) Project Dig
March 01, 2014, 01:52:39 PM
Project Dig



Description:
Project Dig adds the ability to change the terrain to what you want.
don't have hydroponics yet but want that large growing field with too little suitable soil near? no problem! Project Dig allows you to make that large farm field.

Features:

  • Sand tile
  • Soil tile
  • Gravel tile

Mod Team:
Download:


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Known Issues:
This mod sadly doesn't work on existing games prior to enabling this mod. It will cause a texture/map error. So you will have to start a new game to make it work.

Notes:

  • Don't hessitate to give your idea's or opinions
  • Flames only serve to warm my bed at night

[attachment deleted by admin: too old]
#4
Ok my colony has 16 colonists and all of then have max skills on both constructing and growing.

I usually create large rooms (Large being, which out the exterior walls, 9x60 squares). but when I try to put concrete flooring in, doing at all at once, the game stutters like crazy. and drops from my normal average of 60 FPS to about the 8 to 10 range.

harvesting crops from the hydroponics table causes the same issue. granted I have 96 tables total, but its only when the colonists harvest the crops that it lags the game like crazy. planting crops doesn't cause it to lag though.



System specs;
OS: Windows 7 64-bit Ultimate Edition.
Motherboard: Asrock X58 Supercomputer
CPU: Intel I7 930 @ 2.80GHZ (quad core)
Graphics: Nvidia GTX 650OC
Memory: 16 GB
#5
Ideas / prototype pack additions
January 27, 2014, 07:55:19 PM
Just downloaded the new version of rimworld. I don't know yet how radical it has changed since 254b but I managed to see that the 254b isn't in the prototype pack.

I believe it should be added to the prototype pack, so that later comers can see the previous versions.


*Goes off to play the latest build now*