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Topics - BugPowderDust

#1
I accepted the Protecting an Ally quest in 1.2, and completed it just now in 1.3. I didn't receive the rewards in the drop pods, so I reloaded, enabled dev mode and completed the quest again. It threw up a bunch of errors, the last of which mentioned drop pods.

The logs are here: https://gist.github.com/a858dff2f43a5fa04f5ddc3fe4417889

Save file was too big to included here (after zipping) so it's here: https://u.pcloud.link/publink/show?code=XZNx4lXZr38TQT0ixPpDSaynbaHauYm3U7GV
#2
Video / Absolute Beginners Guide to Rimworld
January 18, 2019, 02:39:15 AM
Hi all

Just posting a link to a new Absolute Beginners Guide i have started, for Rimworld 1.0.

Hope you find it useful:
Part 1
Part 2
Part 3
Part 4 (final)

(updated for complete list)
#3
Stories / The Siege & The Antigrain (with pictures)
November 21, 2018, 08:06:56 AM


Haeron was bracing for winter. The fourteen colonists were feeling positive (apart from the two who were off their heads- more on them later), the freezer was full of food, the walls were strong, the turrets were ready.

Erisen, their chief scientist, had started to research the components of a basic ship to get them off the planet. The hope was almost tangible, morale was good.

Then another raid came. One particular nearby faction had started to get a lot smarter with their attacks- The Eaters Of Intestines. No-one knew if their moniker was truth or just a ruse designed to instill fear in enemies. No-one wanted to find out either.

This time, they dropped in at distance. Mellor, the colony's unofficial but popular leader, squinted up at the sky.
"Oh shit." he cursed.

Dickson, stood next to him, followed his gaze, grinned.
"Heh, more of these fools to kill. They never learn."

Dickson loved violence, and he was very good at it- fast and deadly. 'Thank God he's on our side', Mellor thought, not for the first time.

Thirteen drop pods had landed south of the base, and, now observing through binoculars he always carried, Mellor saw they were quite well equipped. At least two were equipped with marine helmets and one had a Doomsday launcher. He sighed, and hit the alarm.

---


Tom cursed as he climbed out of the drop pod. He hated these damn things, always hurt his back. He glanced around and scowled. Looks like all the women were fine. Of course. Nothing bad ever happened to *them*. Damn he hated women.

Out of the thirteen who dropped, eight were women- eight!! Their leader, Lucky, was going through a positive discrimination drive, and it wasn't going down well with most of the men. Of the five men in the group, two others were like Tom and really hated women and all they stood for.

He glared at Chatal, who similarly hated all men, and got to use the Doomsday Rocket Launcher. This had been Tom's weapon of choice, but now he had one of the heavy, inaccurate LMGs. Piece of shit. Oh, and two of the women, Johnston and Ally, had the coveted Marine Helmets. What did he have? A cloth tuque.

Chatal returned his glare and flipped him the bird.

Tom hefted his LMG onto his shoulder, and the group headed out to drop site B without a word being spoken. No-one really much liked each other but they had a job to do- kill the colonists, and take their supplies. If their base was any good, they would have that too.
---

"They're both....what?!" Mellor exclaimed in surprise.
"Um..Zeiph has had a breakdown, and is just wandering around punching people since him and Kimmy split up. von Schield is puking and shivering in his room- he's coming down off GoJuice." Red responded. Red was sort of his number two, a big man who was utterly reliable.
"Great" muttered Mellor. "That leaves us with twelve? Eleven as Burton 'doesn't fight'" - he did air quotes. Red nodded.

Looking again through his binoculars, Mellor saw that they were receiving another drop, in a recess of a mountain. It looked like they'd received new equipment- mortars.



"Ah crap. They're going to siege us. So, we have three options. One, we go out out to them and fight them at a numerical disadvantage with terrible cover. Two, we sit back, take the beating and wait until they move in. Three, we use The Weapon." Mellor said.
"Boss, that's... untested- we don't know what it does really" responded Red. "We don't even know it's range or effects"
"We had basic instructions, and honestly, we don't have a lot of choice. Plus...I'm kind of curious about it. Once we...test it, we know what it can do. And, we may even be able to get another"
"You're the Boss" replied Red, ruefully.

Mellor ran out to the mortar. He wouldn't ask anyone else to do this.

.

As he loaded and targeted the AntiGrain warhead, a shell from the pirates went over his head and impacted their store-room. It appeared to be an incendiary shell, as the store-room burst into flames. He saw his friends running to douse the flames as the shell launched after the mortar had locked co-ordinates. "Now we see" he muttered. Flight time would be a few seconds.


---
Tom picked his teeth as the mortars finished being constructed. The one firing incendiary shells got the first shot off. Another day, another siege. These colonists wouldn't be much of an issue, just a waiting game really. He heard a distant "crump" as their shell landed and looked up. He saw a silver shell moving incredibly quickly toward them, and opened his mouth to shout...but never got any sound out.



The impact was massive. The shockwave tore off limbs and extinguished life. Chantal was vapourised as her Rocket Launcher combusted. Tom was shredded from head to toe. Three survived the blast in the mountain recess, one of whom, Callahan, had his right arm and left leg blown clean off. He wouldn't be a survivor for long. Suyu had lost an eye with massive torso damage. Tkoi escaped without a scratch- she'd be known as 'Lucky' for the rest of her life. Three others had been constructing defences on the other side of the mountain, and had escaped  by blind luck. Everyone who could, ran screaming soundlessly.


---

Mellor gaped at the results. The shot landed a little short so not everyone had been caught in the blast, but DAMN. They had to get another one of these. He got the others together, then they went to recover materiel and the wounded






#4
Hi all

I'll be doing a Livestream of RW on Sunday Feb 18th at 8pm GMT. I'd be very happy to have you along, will be for a couple of hours and I'll start from fresh. I'll take whatever the game gives me for colonists (no rerolls), and will take a random site. Always happy to take suggestions via chat during the strea,, so it can be as interactive as you like.

See you there!

Link to stream: https://gaming.youtube.com/c/joeteegee/live
#5
Bugs / B18 - Bog biomes hard to generate?
November 21, 2017, 05:48:30 AM
Hi

Not sure if this is a bug or just bad luck, but I am having real issues trying to generate a world with any Bog biome hexes on. Plenty of Swamp, but Bog is *really* hard to come by!

Anyone else having these issues, as I'd specifically like to start in a bog, but generating world after world and not seeing any
#6
Bugs / [A17] "There are still some enemies in the area"
October 12, 2017, 10:42:38 AM
Just performed a raid on a pirate base. All enemy dead or fled.

I am trying to form caravan to leave, but I get the error "there are still some enemies in this area". I am assuming this is either due to the sentry turrets that remain, or a hidden Ancient Danger?

Save too big to attach, even zipped, so here is link: https://app.box.com/s/15gai9c6ikm5ue9eptn5hox69wdsle26
#7
I have been running my colony for 79 in-game days, and all is going OK (Cassandra Rough).

However, despite having a Comms Console for the majority of that time, I haven't had a single ship trader. In that same time, I've had 3 trader caravans, and they didn't want to buy hardly any of my stockpile.

So, is this expected behaviour, as I am badly in need of medicine (no growers good enough, and I've harvested what I can of wild meds), and need to sell stockpiled tribal weapons?

Many thanks in advance
#8
Bugs / [A17] Animals ignoring restricted zones
October 06, 2017, 09:54:24 AM
I have a toxic cloud event, so have restricted humans and animals. Humans are fine, but the animals have decided to eventually give up on the restriction and go walking. I have deleted their restricted zone and recreated with a new name- same issue.

I have attached the savefile.

[attachment deleted by admin: too old]
#9
1. What the circumstances were.
Various devices that require fuelling were added via the scenario editor.

2. What happened.
The devices were placed on the map as expected, but the Pawns started refuelling them before they were claimed.

3. What you expected to happen.
I do not expect Pawns to refuel devices unless they are owned / until they are claimed.

4. To reproduce:
-- Use the scenario editor to add at least 1 fueled stove, fueled generator, and fueled smithy.
--- Chop or unforbid some starting wood and watch the Pawns refuel the above devices even though they have not been claimed yet.

Mod edit (Calahan) - The above text is mine. The original OP can be found below the ---.

--------------------------------------

I have started on a custom scenario with about 80 fueled stoves scattered around the map.

As I don't seem to be able to forbid them, my colonists are getting it in their heads to run about refueling them, when they should be building up the colony.

If this isn't a bug, can we make it a feature to be able to forbid stoves
#10
Stories / 83 Solar Panels and no weapons
December 26, 2016, 05:23:29 AM
Trying out the randomised scenario selector for the first time, I thought it would be fun and didn't pay too much attention to the fine detail (Cassandra, Rough)



...until my two colonists landed. No food (although I have eggs, I have no idea how many are consumed for a single meal), and no weapons. There are some raspberry bushes though, for the short term. And I have all the power I could ever want.

First priority, weapons > sustainable food source. This could be tricky. Even a one man raid with a club could be awkward

I'll update with progress or lack thereof...
#11
Video / Rimworld Fights! All fights, no filler
November 03, 2016, 07:57:43 AM
Just made a short video- pirates vs tribes vs scyther & wargs vs single colonist.

It's a bloody arena fight- enjoy!
#12
I have been playing around with the dev console, and have used the destroy all button. I then added one colonist, and hit play.

I get this message:


Given that I have a colonist left, does anyone know what has been triggered to generate the message?

Thanks in advance :)
#13
General Discussion / Storing mortars
October 27, 2016, 02:14:21 AM
I am probably going to kick myself...but I can't find anywhere in a stockpile menu to dis/allow mortars. They aren't listed under ranged weapons, and I have gone through the other options, even the weird ones- still can't find it. I feel like I've missed something obvious- help!  ;D
#14
General Discussion / Innocent prisoner died
October 12, 2016, 07:39:59 AM
OK, i get this debuff if I let a prisoner starve, or mistreat him, yada yada. I get that.

But I am hanging on in the depths of winter, no medicine at all, colony one mental break short of a failure cascade, when a prisoner dies from an infection. Mood debuffs all round. All so sad because some guy (who attacked the colony and wanted to kill us five minutes ago) died from an infection despite our best efforts.

Please can this be looked at and appropriate debuffs applied where appropriate? I get (to a point) that the client can't easily differentiate between having no medicine, and having medicine but withholding it. But if I wanted to kill the guy, I wouldn't have bothered to rescue and feed him.

Thanks :)
#15
Bugs / Typo on 'Ascetic' description
September 25, 2016, 09:22:54 AM
Just spotted attached typo on description of Ascetic. It reads "...and raw food won't both her a bit" - should read "bother", not "both her"

Cheers.
#16
General Discussion / Two research benches
September 15, 2016, 08:01:29 AM
I heard that having 2 research benches could speed up your research time, as two colonists could work at once.

So, I built a high tech bench and kept my original 'low tech' bench. Only the high tech bench is used, despite me having a second colonist with research set to priority 1 (and nothing else set). She just idles around. Is there something I'm missing to make this happen?

Cheers in advance.
#17
Off-Topic / Help needed- video formats and editing
September 09, 2016, 03:44:34 AM
Hi all

I need some help as I have run into a weird issue that is probably easy to fix if you know how.

I am editing together my daughter's "first year of life" video clips that we've taken. I have the following formats:


  • .MOV - taken with my iPhone 6
  • .MTS - taken with a Sony Bridge Camera, these are the majority of the clips
  • .MP4 - taken with my wife's MOTO G

Now, all of these clips play absolutely fine on my PC when double clicked and VLC Player runs them. They are all 1920x1080 at approx 30fps

When I have imported them into my video project, the MTS videos play file. The MOV files play very slowly (although the audio sounds fine) ad the MP4 files are super choppy (imagine a bad stream over the internet) but again audio is fine. I am using Sony Movie Studio Platinum

I thought maybe the mix of formats was the issue, so I created a new project with just the MP4 in, and then just  the MOV in- same issue. When I render it out (thought maybe it was project preview causing issues), same issue.

Can anyone perhaps explain this, is it a fps thing? Or perhaps point me in the right direction?

Many thanks in advance
#18
Bugs / [A15C] No warning when hunter becomes hunted
September 04, 2016, 09:00:29 AM
Apologies, can't remember the proper name- when hunter shoots at animal and the whole  pack turn on him/her?

Anyway, there is now no warning- you hear the "meeeeyoooo" noise, but nothing else. It's only because I paused and looked at my hunter, to see this:



...that I realised there was an issue.

I have loaded a colony from 15, so it may be this causing this bug.

[attachment deleted by admin - too old]
#19
I have just started a new colony, so wanted to tell the story as it unfolded. Hope you enjoy it.

============
Boreal Forest, Small Hills
1st of Summer, 5500
Cassandra Challenge
Permadeath mode

Jessie 'Mac' Macmillan/Female, 51/ Medieval Lordling,Civil Servant/ Brawler, Psych. Deaf, Green Thumb
Kimiko 'Kimmy' Asano/ Female, 49/ Medical Student, Space Navy Doctor/ Chemical Interest, Greedy
Elyvern 'Brows' Killings/ Female, 57/Medieval Lordling, Inventor/ Trigger Happy, Prostophobe
Fernand/ Male, 2/ Cat
============



Only a few pods made it off the stricken ship, no-one really had much idea of where the others went. Maybe others made it to this planet, Kurud Prior. Time would tell. Three people step from the wreckage.
To be continued.


#20
I'm not sure if this is a bug, per se, but it's not smart AI behaviour.

I have a non-mountain base, but I have dug into some hills far south. Eventually, an infestation has appeared. No worries, I could care less- in fact, I have walled it so incoming raiders have to pass near the bugs for lols.

Unfortunately, friendly factions keep sending "help", and their guys come to my colony first, then charge off to be slaughtered by the bugs:



Now, this is a little immersion breaking, but not a game changer. Just thought I'd let you know as I am in no real danger from the bugs.