What the mod does is that it adds more research projects which increases the quality of the given object.
The objects are:
Geothermal Generator
Batteries
Doors
I felt that when I went into mid to late game,there is no more research for me so it kinda gets boring and also hordes of zombies would come upon me and what I needed was
1. More power for more turrets.
2. Better doors to withstand ~30 zombies hitting the door at once (usually the door stands for 2 seconds)
3. Embrasures with more health, (I will add them if I get permission from the creator)
I may also add other things.
Research goes as:
Quality Control and Mechanization-> Advanced Doors v2 / Advanced Battery v2 / Advanced Geothermal Generator v2
Geothermal Generator v2 -> Geothermal Generator v3 .... -> Geothermal Generator v5
Advanced Battery v2 -> ...... -> Advanced Battery v5
Advanced Doors v2 -> ... -> Advanced Doors v7
Every level increases the object's health,cost,power,storage,work needed to be built and reduce flammability.
Advanced Geothermal Generator v2 research points are 1500 geothermal generator v2 with 650 health,4700 power,costs 450 metal and reduces flammability to 75%
Advanced battery v2 made from better materials, haves 200 health, flammability down to %90, costs 100 metal, stores 2000 energy. 1000 research points.
Advanced Door v2 doubles the health of the door as well as reduces the flammability to %80. 1000 research points.
Advanced Geothermal Generator v5 (final) research points are 10 000, the geothermal generator v5 is with 2100 health,producing 12000 power,costs 1500 metal
Advanced Battery v5 (final) haves 750 health, flammability down to %30, costs 300 metal, stores 6000 energy, efficiency up to %71, research cost 5000.
Advanced Door v7 (final) haves 10 times the health of the original door, 9 times the cost and 10 times more time needed to be built, research costs 10000.
My original idea was to upgrade the already build objects, to upgrade their health and other stats, but for this I need to play around with .dll files and I am not good in that, so for now you will need to either deconstruct old building and build the better one on its place or build the new building at another place.
There may be some bugs and errors that havent caught my eye, I am still testing it.
Download from dropbox: https://www.dropbox.com/s/4gfyweux0rqmb0l/BetterQuality.rar?dl=0
The mod should be compatible with other mods and also with saves.
And if you want other objects to be included like walls, conduits or even cooking stoves,benches tell me.
When you research something and if you see that higher tier version is available to be built or researched instead of the next in line, tell me again.
if you think something is unbalanced like too low research points and too low cost for materials or the opposite too high, tell me.
[attachment deleted by admin: too old]
The objects are:
Geothermal Generator
Batteries
Doors
I felt that when I went into mid to late game,there is no more research for me so it kinda gets boring and also hordes of zombies would come upon me and what I needed was
1. More power for more turrets.
2. Better doors to withstand ~30 zombies hitting the door at once (usually the door stands for 2 seconds)
3. Embrasures with more health, (I will add them if I get permission from the creator)
I may also add other things.
Research goes as:
Quality Control and Mechanization-> Advanced Doors v2 / Advanced Battery v2 / Advanced Geothermal Generator v2
Geothermal Generator v2 -> Geothermal Generator v3 .... -> Geothermal Generator v5
Advanced Battery v2 -> ...... -> Advanced Battery v5
Advanced Doors v2 -> ... -> Advanced Doors v7
Every level increases the object's health,cost,power,storage,work needed to be built and reduce flammability.
Advanced Geothermal Generator v2 research points are 1500 geothermal generator v2 with 650 health,4700 power,costs 450 metal and reduces flammability to 75%
Advanced battery v2 made from better materials, haves 200 health, flammability down to %90, costs 100 metal, stores 2000 energy. 1000 research points.
Advanced Door v2 doubles the health of the door as well as reduces the flammability to %80. 1000 research points.
Advanced Geothermal Generator v5 (final) research points are 10 000, the geothermal generator v5 is with 2100 health,producing 12000 power,costs 1500 metal
Advanced Battery v5 (final) haves 750 health, flammability down to %30, costs 300 metal, stores 6000 energy, efficiency up to %71, research cost 5000.
Advanced Door v7 (final) haves 10 times the health of the original door, 9 times the cost and 10 times more time needed to be built, research costs 10000.
My original idea was to upgrade the already build objects, to upgrade their health and other stats, but for this I need to play around with .dll files and I am not good in that, so for now you will need to either deconstruct old building and build the better one on its place or build the new building at another place.
There may be some bugs and errors that havent caught my eye, I am still testing it.
Download from dropbox: https://www.dropbox.com/s/4gfyweux0rqmb0l/BetterQuality.rar?dl=0
The mod should be compatible with other mods and also with saves.
And if you want other objects to be included like walls, conduits or even cooking stoves,benches tell me.
When you research something and if you see that higher tier version is available to be built or researched instead of the next in line, tell me again.
if you think something is unbalanced like too low research points and too low cost for materials or the opposite too high, tell me.
[attachment deleted by admin: too old]