Would be nice if the various random events (landfall, raider attack, etc.) could come with some art.
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Topics - Starkiller
In the public Alpha 2 hauling assigned colonists refill nutrients hoppers not cooking ones. I don't know if it's really a bug because it dosn't affect gameplay the slightest but the cooking skill is the one responsible to refill hoppers not hauling. Also hoppers like storage now have a priority system.
Ok i always know that robots (and maybe cyborgs) will be a part of the game; but i have never suspected that mechanoids could be butchered and eaten, Tynan this is pure genius, i can't even imagine what effect that will have on my colonists. I can't wait to experiment with some roboburgers.
I have a question for Tynan about the Early Access on Steam, yet it not start with a "when" but with a "how": what i am really interested is the process which a lone developer have to undergo to publish a game on Steam and what requirements a game must meet to be on Early Access.
Thinking about life on a distant exoplanet has come to my mind that the colonists are still humans (maybe only some of them, and only temporaly) so they need a functioning sewage collection and disposal system; besides treating waste represents also an opportunity for increasing the total biomass available (which has numerous other uses aside for traditional farming), so what the community thinks about adding some sewer building? Also including a trash disposing and recycling system would be a nice touch or not?