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Topics - JAVAgamer

#1
I think it is really weird that you need 5 units of a material to build a wall, but 40 to craft a club.
In my opinion, it should be the other way around.
I understand why it's this way. The game prevents the player from spamming items for a quick buck or XP.
But this. This, is ridiculous!

If there is such a mod, please, post a link below.
I beileve I'm not the only one annoyed by this issue.
#2
Help / Colony carrying limit variable
October 24, 2014, 09:08:48 AM
Is there a variable in the Core mod which determines how much items a colonist could carry?
i.e. Raising the limit of carrying metal from 75 at a time to 90.
#3
Help / [SOLVED] Making medicine craftable problem.
October 19, 2014, 09:10:05 AM
     Hi guys!
I tried to make a mod for craftable medicine but it failed!
I tried my best to select the right code for the job and I've put all the variables (which I thought were right) into the code.

  This is what I had in mind for the mod:

- medicine is craftable by using 20 Devilstrand Cloth
- medicine is made in the Tailor's workshop
- option to craft medicine appears in the 'Bills' tab for the Tailor's workshop

I've attached the file for the mod, so if someone could take a look and point out the mistakes I have made,
I will be VERY grateful!

P.S. The path to the file is Mods\Simple Craftable stuff (Name of the mod)\Defs\RecipeDefsRecipes_Apparel.xml

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