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Topics - Lerxst

#1
General Discussion / Less suicidal colonists
March 25, 2020, 03:26:29 PM
It's hard for me to keep track of the mods available out there. Would anyone know if there is one that makes the colonists less... stupid, in terms of their own survival? One that makes them behave in a way where they actually value their own lives and think/plan ahead before committing to an act? Eg: Someone gets shot in the head with 4 hours to live, but they decide that seeking medical attention is secondary to hauling that metal ore, despite their priorities being set first as "patient". Or, finding the most direct and fastest route to an area, or avoiding one  that is hazardous to their health, such as a super-heated room, while they repair a wall? Or knowing there are mechs in an area, but taking that one single route around the base that walks right by them, to reach the cargo pod?

I'd love to play in hardcore mode/not allow saving, but it's virtually impossible when my colonists act like absolute morons, oblivious to the fact that they will 100% die if they do a certain action.
#2
General Discussion / So tell me about bugs...
June 08, 2016, 02:09:43 AM
I've been taking a break from Rimworld for about a year. I heard they spawn in underground/hillside bases now. Really?

I suppose I don't have a problem with this, but I do have another question that's a part 2.

Do raiders still setup artillery across the map on occasion?

You see, I prefer playing the larger map sizes. This usually means it take hours fro a colonist to walk from one side to another, half a day or so for a round trip.

When I'd have an artillery camp setup on these maps, they'd spawn so far away, it was difficult to spot and even more difficult to get to. Then you take into account the ineptitude of the colonists and it was a painful experience trying to get rid of these raiders. If I didn't, well... hence my underground base building.

But now there are bugs? So I'm pretty much going to get brutalized by bugs, or exploded into mist by raiders?

How are you supposed to avoid either scenario?
#3
Off-Topic / Glad this isn't DF
March 14, 2016, 12:16:33 AM
I just recently tried the game for the first time. I spent a good 4 hours on it (most of a Saturday) since all these games like to compare themselves to that game. THANK GOD this game isn't like DF!

I love the concept and idea behind Dwarf Fortress, but I just can't do it. I can't stare at ASCII characters and pretend I'm seeing something. That grew old in about 1992 and I'd like to think we've come further than that in 20+ years.

Rimworld has done it right. The depth is there and the character development is detailed and... it has graphics! I never considered myself a graphics "snob" (obvious since I play Rimworld) but it's amazing how little pictures on the screen completely change an experience.

I spent months playing some of the original SSI D&D games as a kid along with Tunnel & Trolls on the PC (IBM Compatible... remember that??). Very simple graphics, even for their time, but they made up for it with walls of text that described everything in detail. I can do that! I can accept that. I just wish DF would at least try something similar... even some friggin' stick figures! :)

DF might be a good game but... so painful to look at... so much to absorb... too much to take in... still have a headache.
#4
Ideas / Psychopathic cannibals
August 31, 2015, 02:58:56 AM
I started a colony of nothing but psychopaths. They butchered a couple tribals and at them for dinner in between farming. They were upset over the cannibalism...?

Seems to me, cannibalism shouldn't affect psychopaths in one way or the other. Meat is meat, so why the sudden moral dilemma when it's a person?
#5
Ideas / Health status affect work ability
August 29, 2015, 02:14:02 AM
Specifically thinking of the "Incapable of" category. Seems if a person has Dimension they'd be incapable of "Intellectual", but tell that to my last Scientist!
#6
Stories / Friday The Thirteen... thousandth.
August 29, 2015, 01:59:46 AM
To set the stage:



Welcome to the newly established geriatric colony of "Git Off Me Lawn!", where every resident is a frail, near blind, senior citizen that suffers Dementia. (not kidding either)

After a few days of settling, the seniors attracted a lovely, 52 year old, frail old female Psychopath as a "nurse"... who would regularly berate them before throwing her back out and being near-worthless at anything.

Things were slow going at first... and to the very end.

Meet John, also known as The Butcher of "Get Off Me Lawn!", in more ways than one. After the psychic drone had passed, leaving their nurse, who doubled as their gardener, writhing in agony for a few days, John took matters into his own hands and proceeded to do... well, "live up to his name" on her. Lying there with her guts in her hand, bleeding all over the place, the base's "Doctor" (on his good days, where he wasn't prancing around naked, singing Zippidy Doo Dah) took her in and patched her up.

In a later conversation, John let it slip that he had been a street thug in the past and racked up quite a kill list with that butcher's knife of his (15 skill in melee). He then proceed to kiss the dog goodnight and cut a rabbit's head off with his knife before sleeping on the ground and mumbling about gophers.

The one hunter... Beld... who everyone assumed could hunt since he was the only who hadn't shot himself in the foot at some point, was out on a muffalo hunting mission when he spotted an incoming tribal. "No problem" he thought, as he continued to shoot the muffalo, forgetting the tribal was only a few feet away from him.

As he was getting brutalized by the stabby end of the tribal's knife, he was overheard to ask what time the train comes by. Luckily, John was not too far behind and cut the tribal's arm off with his trusty knife.

Unfortunately, Beld forgot he was in a fair amount of pain from the stab marks on his face, and continued to shoot some more muffalo. To this day, that now one-eyed muffalo is still wandering around, telling his friends about that crazy old guy who spent 3 days shooting him.

Beld succumbed to his wounds 1 day after he gave up on his muffalo hunt. The colony food supply had also run out that same day so, their psychopathic nurse did what any psychopathic nurse would. They weren't quite sure which meat-stack used to be Beld and which was the Tribal's, but it all tasted the same to them... Raw Cannibalism.

The dog was John's first victim in his violent rampage. After taking a beating but still managing to stagger through it, John's nurse decided to restrain "her" senior. The 52 year old women was no match for the frail, old, blind, senile butcher. Two stabs through the chest and she was down.

William was annoyed that the screaming and swearing being thrown back and forth in this bloodbath had disrupted his cloud-watching. So after a bit of a scuffle, that took the old blind men half a day, William finally smacked John in the head with the butt of his rifle. Then he looked down and remembered he had a rifle from somewhere??

After dragging his homicidal roommate back into the base, forgetting to eat or do pretty much any other life-sustaining activity, William fell asleep.

On a good note, John recovered from his 20 different injuries enough to walk outside again. Then he forgot to be happy once more and wet on another homicidal rampage, reliving his street gang days on the 3 visitors who arrived at the doorstep.

Unfortunately for John, they were much younger than he was and knew how to use their firearms. 3 more bullets to the torso and John was sprawled out on the ground, crying out in agony.

At this time, William had come down with a severe infection and decided lying in bed was more important that helping his screaming roommate, eating, or doing much of anything really. William was last seen humming happily in bed, drenched in his own blood, smelling of rotting flesh while conducting the London Symphony Orchestra in his head.

John, now suffering from hypothermia in addition to the countless other injuries, was conscious enough to see the raiders coming and greeted them with a smile, mistaking them for the postman as one picked him up and carried him away.

Poor raiders... if only they knew.
#7
General Discussion / Hungry hungry colonists
August 25, 2015, 10:12:12 PM
Sorry if it's already been stated/asked - Has hunger been changed over the past few updates?

I've been away from the game for a few months and haven't followed every change log. My typical strategy of catering to the colony's looks/comfort first though, seems to have failed me 3 times in a row. People were crazed with hunger and started murdering each other each time. My crops were also never mature in time to feed them prior to the breakdown.

On the fourth try, I paused the game before the pods even landed and outlined a huge garden and marked a few animals for hunting. Then I built a butcher's table and a stove. Built solar panels and a freezer... squeezing in a few beds in a small cave I dug out. Had to cram all this in within the first few days otherwise... berserk rampages ensued.

Success!

But that's the first time I've had to use that tactic; I remember hunger being kind of a secondary problem but it was never a disaster like this!
#8
Stories / Henrietta
August 25, 2015, 01:24:03 PM
The story of the tortoise who's lived a long, lonely life in the confines of my freezer.

One day Henrietta followed Ada into the newly constructed walk-in freezer. Possibly it was because she was looking for a place to cool down, or, perhaps some food to eat? Either way, the dark, lonely space filled with frozen potatoes and a few dried out tree stumps became her home for the next 4 months.

Solar flares, eclipses and the constant in and out of colonists on the hot summer days, gave her some relief from the frigid air being pumped into the room. She was able to eat just enough frozen potatoes to keep herself nourished, but never really warmed up to the people around her.

People would step on her, walk over her and treat her like a piece of furniture anytime they had to walk into the freezer, but she just kept right on with her daily patrols of the interior of the freezer unit... even to this very day!

(and the occasional bug-alerts give me a chuckle every now and then... "weird... legitimate reason")
#9
General Discussion / My doctor's a champ!
May 13, 2015, 05:37:48 PM
Dr. House, move over!



Catastrophic failure!

If you can't read, Left Arm removed
Surgical cuts all over the rest of his body...
#10
General Discussion / Sadism
May 11, 2015, 12:52:13 PM
At least the storyteller has a sense of humor... or a sadistic streak.

One of my 3 starter colonists is a poorly sighted, cataract ridden, 78 year old woman with dementia and a bum leg. I never know if she's actually going to come back after some of those "fun" walks she takes.
#11
General Discussion / Psychic slug thing
May 11, 2015, 02:21:46 AM
Really? Is there some trick to killing this thing without destroying your entire colony in the process? At the point it shows up, I never have strong enough weapons or enough silver to buy better ones.

I built 2 turrets out to it, ran a conduit and managed to kill it after my one scout "knocked" on the door. Focused back on my base and realized every freakin creature on the map had ransacked my base and incapacitated everyone - my turrets just couldn't keep up.

So what's the trick here?

It shows up too early in the game for me to ignore since everyone is ready to rip each other's throats out after about a month. And I don't have the firepower to take it, or the wildlife out when I attack it.