Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - StriderGunship

#1
So, ater my pause of playing RimWorld, seeing some posts of Tynan about the story and quests, I thought about the main characters, maybe I am not first, but could this be a good idea? I would like to see some unique main characters that have boosted stats, unique skills (like sixth sense about incoming attack, and stuff like that), skins and weapons. They could be taken down, but not killed, so living non main characters colonists could heal them back, but if every colonist that could put them back in shape dies, you lose. And there is more of stuff to add with main characters.

And now to the save port, also I may be not first, but I want to know if it possible (or this was already made but I dont know). I think its kinda hard to some colonist to leave their old colony and move to next Alpha. So, is this really that hard, you cant add this? I mean, alot of players would really like to have this. I know, that there are people who like to start everyting again and again, but not everyone like this.
#2
Im so sad about this game :( In Alpha 3 I had so much hopes about this game, but more new updates were coming out, less enjoyable game was becoming to me. There was added so much useless stuff to new updates, you know, it was becoming like one of these shitty mods... And now... I am really disapointed. Colonists became so easy to take down by a simpe things, its like if colonists where princesses taken from their pink castles and placed into survival situation. And there is more useless  stuff to waste resources, it will take me a big amount of time to achieve it, and nothing will change in the gameplay anyway... After Alpha 3  85% of new content is just useless crap and doesnt change anything, its like tinsel, it just exists and glows... Quoting colonist707, game became "the sims", and according to DevBlogs they are moving towards this direction :( After playing Alpha 3 thought that some day, in like alpha 20-25 game will be done, but it isnt going  to come out of alpha stage, because of  new game elements it just became TRASH. Game is living because of the achieved in Alpha 1-3 fanbase, that is making some movement near the game, but game attracts less and less people until it will die. Some people will understand me, some not, some are game hardcore fans will be proving me that Im not right, or just some trolls and kids, you know...
#3
In our game we are building defenses, sandbags, turrets and other stuff. But we never raid others! I suggest to add raiding ability for player. In raid we could destroy and rob camps, bases or other colonies, maybe it can be a secret research facilities, bandit planetary base, ship wreckages, mechanoids bases or ancient alien bases of mechanoids! A background story of planet can be discovered in these raids about mechanoids, aliens, etc. Just imagine how many possibilities it opens! This will make the game much more colorful and it will keep player to play it more! In raids could be realised vehicles! Vehicles could be used in attack and to carry stuff that you got after raid. And it can be not only resources, it can also be things that were already build in raided colony, like de-energized turrets, batteries etc. Base that we are raiding can has its strengths and weaknesses, can be safer from one point, or have damaged areas, where it could be easier to raid at. Before full raid it is good to scout enemys positions and weaknesses, raids can maybe have war thog, so it will be more challenging. Also in raids people will be hurt. It needs something like colonist-field medic with something to heal or stabilize colonysts that were shot until the raid is over. Vehicles are very old theme for RimWorld, they can be realized in this update. Raidables can be infinite or amount of raids can be limited. Its alot of stuff that could be realized in it, I want to see this In RimWorld so-o-o-o-o much! It will make game much better!
#4
Every new Alpha update for game adds something new, something like temperature issues or mechanoids. The problem is, that all people are diffirent, everyone have their own point of view, their own strategys etc. Not everyone like something new in new Alpha, but they do like something else that were added, like bug fixes, armour, new researches etc. And people want to play with new Alpha and new abilities, but they want to backup something certain from it, but keep another new stuff from this update. I suggest to add a special options menu, or ingame menu, to for example disable machanoids and temperature issues but keep everything else from new update. And do this from Alpha 1, because i bet, that not only I liked old stockpile area from it, that was keeping all resources in little square... And some people want to see things they liked in previous Alpha at new one. Reader, do you get it? Please, I want to hear answer from someone who is working on game, or moderator who thinks that this could be useful or not.
#5
Can someone please make a mod with stable nuclear reactor for Alpha 8? It has to be not very expansive, It has to NOT be radioctive while working, only after it blown up and produce much more energy than heotermical. I think that all these temperature issues just make the game worse, can I somehow disable It, or anyone make mod for that? And the main thing... Can someone make mod that will get back good old stockpile area like it was in first alpha? I mean a little square stockpile area that was in Alpha 1, not the zone, where you need space for it. And corpses cremation please. And all these for ALPHA 8 Please, I need these so much, I stopped gaining fun from game :(
#6
I have build big colony, ewrything was good, but suddenly, colonysts stopped taking food from dumping areas to nutrient dispenser, and than s**t started, mental breaks, rampage,and other super awesomeness... I bet if ill start new game this s**t wont get fixed, and if it does I think it will happen again. This is very sad :/
#7
Bugs / No trede ships passing near me.
January 12, 2014, 07:26:41 AM
On cycle 27 no trade ships didnt passing by or something and there is only raider attacks and wild creatures gone mad, there is no even escape pods no travelers pass by,things just stopped happening ! And its really annoying. What to do wihth this ? There was only one combat supplier on start of game...