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Topics - keensta

#1
Mods / SubSections Suggestion
February 10, 2014, 03:34:45 PM
Is it possible we have a couple of subsections added here. I was thinking along the lines of

Work In Progress -  Any mods, scenarios or tools that are in development
Resources - Tutorials and other helpful information (So list of Ids or all the different cloths/hair names)
Ask for help - Ask current mods, scenario or tool creators for help

Adding these extra sections and maybe others should help this part of the forum keep clean and clutter free. Helping new members find my save editor :P or one of ItchyFlea's awesome scenarios without skipping past page after page of "Project" threads or "Help Me" thread. They can find what there looking for quicker if it be a Tool/Mod/Scenario or if there looking at what's being worked on or how to make a mod for RimWorld.

Of course there is the index and that's great but that can still be used as it's great but things can be missed off that and people still may not find help full tutorials after all you can't stick them all.

Anyway it's just a suggestion on helping keeping the forums easier to mod and kept clutter free.
#2
Tools / [TOOL] RW SaveEditor (v.0.6/Alpha 3)
January 15, 2014, 03:46:53 PM
This Editor has been written using Java and used open source libarys.

This isn't complete yet by far there are always new features and optimizations I can add and will add so check back every now and then for updates (Will include a autoupdater soon). This editor is open source it self and that can be found below. I shall be constantly working on this in my spare time and have no plans on abandoning the project in the near future.

***File is now a .exe rather then a runnable .jar file. Also the current Icon is a temp icon***
Download Editor (DropBox) or View Source Code


How to download/use:

Click the above link this will download a Rar file, use either WinRar or 7Zip or any Zip program to open it. Once unzipped move the RwEditor(Folder) onto your desktop or wherever you want it. Open the folder and hit the Icon to open the program.
Once open if it's the first time opening it you'll be prompted to select you RimWorld folder this is the folder that houses/holds the game and all its folders like Mods and Saves. Select the main folder and hit open button. "Do not open the folder hust click it once and hit open"

Now it's ready to use with and without Mods. Mod's are loaded into the program so it can use them to edit certain thing's like weapons/foods when trying to load a file it will automatically find the saves folder As well.

Tester: Swederell
Thanks to Vas for providing a nice list of details the program uses.

Current Features:

       
  • Edit Stockpiles
  • Delete/Remove Raiders
  • Convert Raiders - Makes them colonists
  • Clear Corpses/Blood - This uses one button called "Clear Corpses"
  • Remove Rubbish - Removes Slag/Rock debris, Sandbag etc..
  • Spawn SteamGeyser - Create a 1x1 stockpile name it SG and load save into editor hit button "SpawnGeyser" and it will place it at stockpiles location
  • Backup Saves
  • Load mods custom Weapons/Foods
  • Colonist Editor

    •                
    • Heal All
    • Health
    • Age
    • Loyalty
    • Fear
    • Happiness
    • Food
    • Rest
    • Weapons
    • Skills
    • Traits

Key:
Finished (Will be out with next update)
In Testing
Currently Programming
Not Started

Future Features/Updates:
Pick colonist designs(Skin Colour, Hair Colour, Looks(Body/Head/Hair)) - Suggestion from gigan - Info on colour from ItchyFlea
Map Conditions - So far only come across eclipse. If anyone has any others do tell
Colonist Editor - Features working on: Sex
Raider/Prisoner Editor aswell - Suggestion from Cdr.Keen

Known Issues:
Restore button doesn't work, currently you have to rename the Backup file yourself and place it in the RimWorld save location to get it back.

ChangeLog:
08/05/2014 (v0.6)
   ○Couple of button tooltips have been updated
   ○Colonist traits can now be changed
29/04/2014 (v0.5.3)
   ○All colonists should display in colonist editor correctly now.
26/04/2014 (v0.5.2)
   ○Fixed program from stalling if a mod has failed to load
   ○Colony name now displays correctly
   ○Resources now work when loading a new or the same file
   ○Convert raiders has been disabled untill fix found
   ○Pawns without weapons no longer save unneeded data
   ○Delete raiders now works fully
22/04/2014
   ○Fixed single resource editing
   ○Removed element for steam geysers they now correctly spawn
   ○Colonists now save correctly
06/04/2014
   ○ToolTips now display correctly
   ○Perf.Xml now holds info between program opening/closing
   ○ModLoading now works - Custom weapons can now be selected in Colonist editor / Same for food/materials in stockpiles
   ○Backup saves now works using button in File Menu - Restoring doesn't (Check Known Bugs)
   ○A lot of code improvments to make it run faster.
   ○Updated for RimWorld version Alpha 2
09/02/2014:
   ○Skill editing is now usable in colonist editor
   ○Bug Fixes
   ○Blood not getting cleared from map - Fixed
   ○Stockpile "SG" not removing when creating Steam Geyser - Fixed
   ○Colonists would disappear off bottom of colonist selection list - Now scrollable
   ○Colonists not saving at all when they have no gun - Fixed
   ○Giving colonists a grenade stops them from being saved - Fixed
29/01/2014:
   ○Weapon editing now works
   ○Able to edit food and rest values now
   ○Add steam geysers at certain locations marked out by a stockpile name Sg
   ○Fixed Resources setall bug that stopped file being readable
28/01/2014:
   ○First release