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Topics - wolvern

#1
I noticed in the info about batteries that they are meant to explode when wet or heated yet i'm running them in a room of 100+ degrees without them taking any damage.
#2
Noticed that there was red flashes of what looked like the shape of an old style POW comic image.

This happens when items are on fire and at near any time when items are being damaged, would guess these to cause some extra lag during fires easily with how often they appeared.
#3
Bugs / 783 - bug when hunting - Fix asap please
April 21, 2015, 07:18:54 AM
Noticed this for a very long while, whenever a character kills an animal it automatically becomes forbidden even when my character kills it.... They are using any gun but usually a minigun which tends to bulk kill animals but when it does so the animals around become forbidden automatically which causes even the targeted and hunted animal to do so if they bleed out because the hunter returned home.

Please fix this soon, it leads to many animals dying and not being used for food and causes a good 20% of the hunted animals to go rotting in the field because they've been overlooked.
#4
Support / 780 Bug and problem
April 19, 2015, 01:12:04 PM
I've noticed a pretty bad bug with beds that are outside the prisoners room, when the prisoner breaks down the door it changes all beds to prisoner beds automatically. This also kicks all colonists out of bed which in turn causes a bad ripple throughout the colony.

Also noticed that the rate in which prisoners fight with each other and break down the doors are much higher, suggesting that bare hands should not be allowed to break doors and instead beating the colonist and taking the key be a more effective strategy for as gear goes there is a key within all colonists.

Doors also bug and glitch visually so that they appear quite far out from their actual position.
#5
Bugs / 779 windows (List of bugs / problems)
April 17, 2015, 10:26:01 PM
The AI persona core is not detecting anywhere to place it, even in fully open to anything stockpiles. Serious because this is a main source of income and end game item. (It seems to have fixed itself but may have further reasons why it's bugging - fixed via reloading a save)

AI Scyther has a bug when being put out of range of targets, it sometimes bugs and keeps charging weapons but never shoots.

Naked debuffed AI are not making clothing important enough even when set to allow wear anything, also the bars are sometimes not receiving commands to change, the mouse will sometimes skip above the quality and go to percentage instead constantly (playing in windowed mode, all other buttons in the menu work correctly including that bar when mouse is on top of it.) Suggesting also a clothing priority between helmets and hats (unknown if there's a trait that dislikes wearing armor)

Large beds still have warning to non treatment area, pawns do treat the person in the bed even so by standing on it.

Need default materials selection or scrollable/larger in construction tab as to allow elements not currently stored but easily attainable like wood and steel to be listed. The current fix for this is mining or chopping some material just to allow building of that catagory.

#6
Is this a bug or something?

The last e-mail i'd gotten was for the 9b version yet now it's at 9e, just re-downloaded and found it was 9e yet the download limit seems to not have reset.