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Topics - StorymasterQ

#1
Off-Topic / 9gag Rimworld
July 31, 2015, 01:01:39 AM
I saw this in 9gag and find it quite representative on how colonists make floors.

http://9gag.com/gag/aVXYrgP
#2
General Discussion / Leaders in Space
March 19, 2014, 08:53:06 PM
I was listening a StarTalk episode on Human Endurance in Space, and at 22:44 Neil and Chuck started to talk about the Founder Effect. I wonder if this could somehow be applied to RimWorld? If not in game, then perhaps in Fanfiction of it :D

DISCUSS!
#3
General Discussion / Build 379 Discussion
March 12, 2014, 09:52:22 PM
March 12
Internal build 379

  • Launch pad replaced with orbital trade beacon. Trade system clarification commences.
  • Mental break probability is much lower.
  • Added a cancel button on the in-progress buildings.
  • Colonists will now sleep on the ground if exhausted.
  • Bills no longer vanish on hitting zero count (you can reactivate them without reconfiguring them).
  • Bill config interface displays ingredient search radius ring.
  • Alerts now have a moving arrow to draw attention to critical alerts. They are draw on top of the letter stack and so are more visible.
  • It is now impossible to place a hopper in an invalid position.
  • Modders can now create custom Def subclasses.
  • Modders can now make custom code to define building placement restricters.
  • Colonists now undraft themselves if they’ve been doing nothing for at least a quarter of a day and there are no enemies on the map.
Discuss! :D

I'm most interested with "Bill config interface displays ingredient search radius ring." (as well as the previous one, but this one, hm :) )
#4
Ideas / Ecological damage of cooking
February 10, 2014, 02:28:15 AM
So, Alpha 2 is going to have actual cooking, yes? Now, Boomrats have always been eating poverty grasses and potatoes and stuff. Now with the introduction of the colonists, come meat and cooked meat.

In short, Boomrats + cooked meat = scurrying time bomb

When Boomrats eat cooked meat (must be cooked, not raw), the proteins generate some sort of chain reaction in their stomach. After a few hours after eating, they will explode and set fire to their surrounding (as if killed). This effect does not occur if they eat from vegetation such as poverty grass or potatoes.

Colonist A: "Aw, hello there, little Boomrat."
Colonist B: "Wait, what happened to my Muffalo burger?"
*BOOM*
Colonist A and B was killed by a Boomrat with indigestion.

Other ideas about ecological damage of introducing a new class of species to a virgin environment are welcome!
#5
Ideas / Stockpile zone resize
February 05, 2014, 09:39:04 PM
Hi,

I don't think this one has been asked for yet, so here it is.

What I would definitely like is a way to resize zones directly without having to select the zone before clicking add zone. Maybe a button in the zone properties next to the rename zone button, say "Rezone"?
#6
Stories / How can we survive this...
January 21, 2014, 08:41:00 PM
Had a working colony of seven, plenty of food but rather mineral poor. But everything changed when the raiders attacked.

We were at a disadvantage of two to one, and one of our numbers couldn't even fight, but we had a couple of turrets and had peppered the land with charges. The M-16 and M-24 rifles were helpful as well.

The battle was fierce. The raiders moved as if they knew where the charges were, defeating their purpose. They have comparable weaponry but better abilities. At least, better than us. We had to retreat a few times as we lost the turrets. We had to make sacrifices, arming a blasting charge near an incapacitated ally, sacrificing one to kill three. Yet we were still pushed back into the colony proper.

We continued to fight, but having lost two to death and three incapacitated, the only ones left kicking was I, a mere settler, and my con artist friend, who couldn't even throw a grenade to save his life. We've just hauled our incapacitated friends after our latest retreat when we heard the blast. The raiders have breached the perimeter. I ordered him to hunker down in one of the rooms as I ran out.

I ran towards the exit of our rocky base. I stopped with a skid at the final corner and peered over. Two raiders have just entered. I opened fire.

They must have thought that we were all down. All of my shots hit one of them, and he fell down. I raised my rifle towards the other one. It was then that I heard the horn. It was a retreat order. But the other raider, either didn't hear it or chose to ignore it, continued towards me. So I let out another round of shots.

And that was that.

My friend and I scoured the battlefield, collecting some weapons and rebuilding the turrets. Two of the raiders were not dead, including the one that I shot last. She couldn't have been old enough to drink. Pity.

So we were left with three incapacitated colonists, two injured prisoners, a settler, and a con artist. Neither of us can doctor or warden. Only time could tell if we can survive.

On a weird note, we were back to seven people.