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Topics - Safir

#1
Bugs / 1.0.1982 Malaria dissapeared
August 02, 2018, 08:51:25 AM
9 pawns got malaria from an outbreak at night, drafted all the pawns in entirety of base to then release them so all diseased pawns move to hospital beds immediately, then only 6 pawns had malaria.

Expected all 9 of the initially diseased pawns to have malaria.

Log and save file in link below.

https://www.dropbox.com/s/ihcz039wxw0m1cp/Malaria%20B%20Gone.zip?dl=0

#2
When the new fancy button to add a blueprint for destroyed stuff is active, the items it blueprints should retain bills and temperature settings until built and added or if the blueprint is removed. Pawns might rebuild the coolers in the freezer, but the temperature resets to +21, ideal for pawns, but not for frozen food.
#3
So, I don't think this is a bug, maybe more of a missing feature, but it feels very overlooked. When I send a caravan off, the people in that caravan lose ownership of their beds. Sure, they'll claim new ones when back, but what if a certain pawn has a certain bed/room for reasons. It adds unnecessary micromanagement. Thoughts?
#4
So something really strange just happened yesterday. One of my colonists was going after a squirrel for hunting and all of a sudden ALL of the animals on the ENTIRE map just disappeared. The only animal remaining was the tame dog. It's not that something killed them, there are no corpses, they just vanished. I'd say this was inspired by an episode of the X-files, but alas, it seems as though it must be a bug of some sort. I couldn't find it in mantis nor here on the forums. Right after it happened I made a copy of the savefile. And before posting this today I see that the log is also good, well I'll add that as well, but it's not from when the bug happened.

A couple of hours later, the map is starting to populate itself again, but it was kinda' strange playing without animals, especially when we needed them for the foods.

[attachment deleted by admin - too old]
#5
Mods / Mod order assistance
May 18, 2016, 08:32:45 PM
I usually play vanilla since I mostly play only once every second alpha or so just to try some of the new stuff out. This time however I had a really fun and unforgiving game with Randy and I just want more, so I thought I'd try some mods that aren't op. Unfortunately, since I don't really use mods all that much I don't know in what order to load them. I tried looking at a mod pack and basing it off that but I couldn't barely start the game and there was no menu and the escape button didn't do anything so I had to force close the game. This below is the mod order I currently have and I'd love some feedback on what to move where, or if I have some incompatibilities. Hope you guys can help since I'm really looking forward to trying these mods out.

#6
So, not counting temperature tolerance modifiers and material choice, what do you think the best combination of clothes and Armor is and why?

For the legs, I vote Pants.
#7
Version Found - 334 Windows

Title - Got a LOT of debris, but no one will haul it. Also got a colonist no one will haul.

Summary - Everything worked perfectly fine until it didn't. Got empty dumping zones, empty graves, all set to receive what is needed to haul. Now the colony is falling apart cause everyone is watching the dead body and wading through huge amounts of debris.

Steps to Reproduce - No clue, I'll add the savefile so you can check it yourselves.

Expected Results - That my colonists haul the debris and slag to the designated areas and continue to be a happy bunch.

Actual Results - Check the attached image, debris everywhere, but no one is picking it up.

Notes - It worked perfectly fine until it didn't, so something during the gameplay broke the hauling to dumping zones.

Attachments - Screenshot of the gazzilion amounts of debris and a buttload of colonists idling, also attached is the savefile.



Thank you!

// Safir