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Topics - Hawnsbricks

#1
Ideas / Raiders attacking priority/preference
February 03, 2014, 12:17:09 PM
Right now it is way to easy to build a wall around my entire colony and make the only entrance a maze lined with Blast Charges.  The little minions run through the maze with bloodthirsty eyes only to realize the split second before they die that they are skipping through a mine field and not daisies. 
I dont know if it is a easy fix but I think each raider group should have a frag member or two.  The two Explosive specialist should have the priority/preference to blow up walls, so the other raids can enter from wherever they please.  Instead of acting like my invisible sheep dog is herding them to their demise in the hallway of hell.  After i found this strategy the game has become so boring, I have no fear of raiders anymore.  I'm currently on day 170 and have yet to lose a colonist since my creation of the meat grinder.

[Edit] I forgot to add that this works against large groups 20-30 raiders and immediately makes them flee when the nuke goes off.
#2
Bugs / W 0.1.334 fops drops repetitive picking up boomrat
February 02, 2014, 10:28:19 PM
This has happened in the same saved game to several colonist on two different boomrats. 

It happens when a colonist picks up a dead boomrat and places it in the adjacent square.  They then pick it up and put it back in the original square.  Then back in the adjacent square again.  This continues forever or until everyone goes to sleep, then again when they wake up. 

It was not in similar areas for the two boomrats.  I eventually have to mark the boomrats so the colonist do not try and move them.