Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - juanval

#1
Hello guys. The greatest moments of the Rimworld are when you repel raids, but in 5 quadrums, I only saw 2 raids but 3 poison ships. I always play on Phoebe Chillax

Raids should be the normal event, and Poison ships a rare event

#2
I've finished a successfull campaign with the last version, and I noticed many times that only one of my pawns, when he was stressed (the bar at the top in the needs sheet showed it, and the minor break alert appeared), the bar at the left bottom part of the screen appeared as Neutral.

This version is very solid and I didn't found any fustrating bug.
#3
Bugs / A pawn loses an arm and he works as he has two
August 16, 2016, 12:21:42 PM
Hello guys. I saw that my herbalist lost one arm trying to tame a bear ;D and he continues cutting trees, seeding plants at a faster rate than his companions. This is not realistic. Even he has a better shooting percentage (he has careful shooter trait).

Colonists who lose one arm should lose a big percentage of their abilities. I only see this in the hauling capacity, that is reduced from 75 to 38.

#4
General Discussion / What is the pain formula?
July 21, 2016, 05:07:57 AM
I see that pain is rated with percentages. I'd like to ask you how pain is calculated.

Thanks in advance
#5
Bugs / [A14] no space traders of caravans?
July 18, 2016, 04:05:54 AM
I did my first playthrough in A14. I reached 1st of winter and, in 3 seasons, having a comms console no space trader of caravan appeared. That ruined my experience because I wanted to buy some firearms. A raid with 7 people ended with 2 of my pawns (the rest became crazy) because of the lack of firearms.

Have you experienced the same with space traders?

Anyway I see A14 a very solid version with no serious bugs. Good work guys  ;)
#6
I'm enjoying this new alpha. I love the variety of animals and the social feature (I didn't play Alpha 13).

One of my pawns failed when he tried to build a fueled smithy. Then, a message appeared saying that my colonist failed and this supposes a loss of materials, but my colonist simply regathered the same materials and started again the smithy, this time with success.

Where is the loss of materials? It's perhaps a bug?
#7
Hello guys, I didn't play A13, but in A12 there was a serious crafting bug in which pawns with less carry capacity took less amounts of material when they were crafting items.

I'd like to ask you if this bug is solved for A14.

Thanks in advance and congrats for the success and for the steam release  ;)
#8
General Discussion / Alpha 13 screenshots?
March 29, 2016, 06:50:58 AM
It would be nice for players, while we are waiting for the release, to see some screenshots showing something interesting of the new update.

Come on, Tynan, don't be shy and show us something  :-*
#9
General Discussion / Colour clothes
March 28, 2016, 08:25:51 PM
It's possible for the taylor to add colour to clothes he/she makes?

I see that raiders wear clothes from different colours, but my taylor always made clothes with the same colour.
#10
General Discussion / New update features
March 22, 2016, 12:42:30 PM
Hello developers,

while we are waiting for the new alpha, could you advance a list with the new features?

Thanks in advance  ;D
#11
Lots of work, hope, pain, but, at the end, Ben, Nick and Tyspin could escape from the planet they accidentally landed.

Estrada, the senior artist become mad when he was suffering a flu. He tried to kill Mathis, the other artist at night. Mathis scaped and Estrada started hitting the pet, an alpaca that was sleeping in the garden. Then Mathis had to use his gun and Estrada returned to the infirmary  8)

Tyspin, the builder, lost one leg in one raid, but they could buy a bionic leg and the surgery was a complete success  ;)

In one raid, 4 pirates tried to eliminate the colony. One of them had a wooden leg and arrived late to combat, just when the surviving of the other 3 pirates decided to flee. The wooden leg pirate couldn't flee from the angry and victorious colonists  :)

Lots of histories I could see in one playtrough. Rimworld is not only management, and combat. It's like watching a TV series  ;D
#12
General Discussion / how personal shields work?
September 25, 2015, 07:09:57 AM
1- Do them protect from ranged weapons permanently or only 2 o 3 shots?
2-If not, how much ranged damage they can absorb?

Thanks in advance
#13
Ideas / Console that controls electric power
September 15, 2015, 07:26:39 AM
I think a nice suggestion would be a console that puts automatically on/off the different devices (lights, cook stove, turrets, etc) in order to save power from batteries.

You can click on this installed item and there should be a list with all the devices of the colony. Then you choose what hours of the day each device is on and off. For example, cook stove and workbenchs are off at night(and not wasting power), and outdoor lights stay on at night and off during the day.

What do you think?
#14
General Discussion / What will see in future alphas?
September 15, 2015, 07:14:35 AM
Hello Tynan. Could you advance some info about what you have in mind for future alphas?

It would be great to see windows (and glass for building), water (irrigation, bathrooms, swiming pool) and more entertainment objects.

Thanks in advance
#15
General Discussion / Shooting stats of each colonist
September 05, 2015, 03:38:25 PM
I have a colonist with 10 level in shooting but he had his left arm destroyed (50% efficiency). My other colonists have 4 or less level in shooting. Where can I find the shooting stats (precission, recovery time, etc) of each colonist in order to see who is the best shooter?

thanks in advance
#16
General Discussion / How to obtain A.I persona core
September 04, 2015, 06:11:40 PM
Hello friends. I havenĀ“t played this game since the kickstarter launch and now I'm having a lot of fun with this fantastic game, and I'd like to ask you some questions:

1- Can you buy an A.I persona core?

2- In phoebe friendly, does the evil ship event (with the A.I persona core) appear?

I've seen only old 2014 threads about AI cores, and I don't know what are the ways you can obtain the AI core in the new alpha update.

Thanks in advance and congrats to Tynan for this great game
#17
General Discussion / Reducing the pace of combat
October 30, 2013, 05:33:38 AM
I see combat anarchic when there are lots of fighters in battle. It would be interesting to have the option of reduce the pace to 0,5 (not only pause option to give orders) to taste massive battles better and to perform the best tactics.
What do you think??
#18
I'd like to play the game but I see I must wait 24 days in order to get it.

Does exist an option to get the pre-alpha game now? via Paypal or something??

I'd like to ask you if the final game will be translated to spanish.

Thanks and congrats for the big success  ;D