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Topics - Xakyrie

#1
Ideas / AI Story Telling Events You would like to see
February 11, 2014, 01:22:02 PM
I know the game is in development, but I feel that if what Tynan seeks is a 'story', what are the things you'd like to see happen and either force you to react, or smile to yourself for no reason?
These are just a few things I had in mind that I think would make the game very interesting.  Add this with the future traits and the way the colonists would interact each other, and things could get quite interesting XD

(Possibly triggered when power outage occurs.)
- JailBreak:  All Prisoner Doors Unlocked and they immediately flee like raiders breaking down only doors and fighting only melee.
- TakeOver: All Prisoner Doors Unlocked, and they immediately begin to be violent in a concerted effort to take over / cleanse your place, with their primary goal being your guns (melee attacking and taking your weapon after you're down, or bashing their way to your armory).

- Illness: One member of your colony becomes Ill (Incapacitated - Low HP).  Bed Rest only pauses dying (think poison) rather than heal them.
- Outbreak: 25%-75% of your colony becomes Ill (Incapacitated - Low HP).  Bed Rest only pauses dying (think poison) rather than heal them.

- Wandering Reinforcements: During a Raid's Preparation, a wandering band of mercenaries may pass by and allow you to hire them for silver/food/metal to fight for you for one fight.  Rejection will increase chance and decrease gap in time for next raid.  Attempting to arrest them after hiring will cause all reinforcements to turn hostile and must be incapacitated before capturing.

- Raider Tribute: When Raiders land and attack, they may demand 'Silver/Food/Metal' from you before they finish preparing their assault.  If paid off, they'll just leave, but increased chance and frequency of next raid.

- Super Soldier Raid: Proportional Raid, but few in number, say... 1 for every 5?  These soldiers have twice the aiming speed and very high (15+) shooting and melee with the Tough and/or Runner traits.

- Drop-Assault: Raiders intentionally drop anywhere in your Home Territory without a thick rock roof.    The attack begins immediately.  Any roofs that collapse (get crashed through) will of course become debris, but the raiders will be fine.

- Slavers: When moderately close to map borders, Slavers may appear and attempt to abduct your colonist off the map.  Best hope your reaction is quick and that you can run away.

- Turret Malfunction: Random Turret loses Friend-Foe Recognition.

- Hopper Infestation: Bugs spawn from a Hopper, consuming the food in it, and spawning bugs relative to the amount of food in the hopper.

- Trubbles: A small slow moving furry animal has spawned in a food pile, consuming the entire tile's worth.  It will then spawn another, and move on to the nearest meal.

- Bad Dream: Bad night's sleep for a person.  unhappiness modifier for a day.  No Fear. Stacks.

- Shared Dream: Everyone has the same bad dream.  Unhappiness modifier, with Fear.

- Local Phenomenon: A random Tile in the world goes weird.  Causes random positive or negative happiness and random positive or negative fear when near.

- Bad Mood: This Colonist's Social Interactions do unhappiness instead to the recipients for one day .

- Suicide: Random Event.  Requires low happiness and high fear.

- Marriage: Random Event.  Requires 2 people with high happiness and low fear. (Not Possible while influenced by Warden.)

- Bereaved: long time unhappiness penalty for spouse.

- Avenger: If colonist dies during firefight, loses Player Control and begins rampage, targeting enemies first, but due rage duration, if there are no enemies left while still enraged, will turn on friendlies.

- Meteor Shower: Random Rock Debris on fire Falls crushing any square it lands on. (Thick rock roofs safe).

- Meteor (Large): Large cluster of Rock Debris and fire appears in exploded area.  May contain Metal

- Aurora: Slight Happiness when outside.

- Rain: Slight Unhappiness when outside.

- Foggy: Slight Fear when Outside.

- Clear: Slight Fear Reduction when outside.



What else would YOU guys like to see?  And what do you think of these? XD