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Topics - ChuggingClorox

#1
General Discussion / Future of rimworld?
February 26, 2020, 10:07:39 AM
Enjoying the new content so far! i was really blind sided by just the new free 1.1 content, really hope this is the start of more dlc's for the game and for once i actually dont mind buying dlc and im actually hoping they keep adding more content to the game, it kind of sucks though that it broke all of my mods. Ive also been seeing alot of people complaining about the dlc being over priced but honestly i dont really find that it is.
I dont know what do you guys think?
#2
Hey, the architect menu options disappear when i select it, EXAMPLE: i click on the architect option to go build a table or a wall or whatever and the entire menu that branches off of the architect button vanishes, this only happens when i reload a game, ive uninstalled all of my mods and even went as far as to unsub from them, i have reinstalled the game, ive validated the game folders, its extremely frustrating. any help is welcome.
#3
General Discussion / Whats new?
August 16, 2017, 01:49:01 PM
Hey!
was just checking the forums after a while of not playing rimworld and didn't see anything new in terms of upcoming stuff! im curious as to what amazing things you guys have been working on over at ludeon studios? (if you are at liberty to say anyways :P)
#4
Ideas / Selective stockpiles
February 03, 2017, 09:15:54 PM
So i got this idea when i was trying to get food to a specific stockpile from a growzone. Would it be possible to maybe implement a way to grow a crop and have it only stockpiled at stockpile A rather than stockpile B? like for example i have multiple stockpiles for food like animal foods and stuff i have pigs cows and muffalos and its really hard to cart hay to all 3 food stockpiles because they only focus on stockpiling 1 of the 3 stockpiles.
if there is a way to do this already and im just retarded please let me know.

#5
General Discussion / New weapon types?
February 03, 2017, 05:39:22 PM
Will there ever be new weapons added to rimworld or is what we have it? I'd personally really like to see laser and plasma teir guns from a pistol all the way up to a high powered mini gun version or a turret. What do you guys think? Inb4 mods.
#6
Ideas / solve end game resource issue through research?
February 01, 2017, 12:17:49 AM
My idea is basically giving the colonists a way to genetically alter plants together to weave some kind of material that is similar to steel to solve end game resource issues. These plants would be unlocked after possibly a large and lengthy string of research with possibly a special bench and growbed required for the plants and crafting of the special material.
#7
Ideas / Permanent Colony's?
January 23, 2017, 03:04:32 PM
Hey all,
I was wondering what everyone's opinion was on expanding options and adding new mechanics for sustaining a permanent colony as opposed to escaping the planet and do you think these things will ever be added to the core game?
#8
Ideas / Volcanic Biomes and thirst requirement idea
June 28, 2015, 10:50:12 AM
Tittle says it all volcanic biomes, i figured because ice shelves are the most difficult in terms of cold temperature there should be an extreme in terms of hot ( desert biomes are kind of easy to deal with ) these biomes could have volcanic eruption events that require colonists to stay indoors or risk being smashed by falling volcanic debris or engulfed in lava flows and toxic gass clouds and other volcanic hazards and rather than water the lakes could be just lava or some other form of liquid found in volcanic areas (or something cool since this is a rimworld planet) also your colonists could have to make use of gas masks and other protective gear to go out into the environment and collect materials to survive and obvious new temperature controlling devices.

Thirst requirement

Pretty self explanatory colonists would require a water source to stay hydrated as well as food and in environments where water is not available they could find it in different ways?
#9
Ideas / Fortification Options
December 19, 2014, 09:42:15 AM
hey everyone while i was playing i thought it would be cool if you could fortify walls with materials so it would not only change the appearance of the wall to make it look like it can take a hit but also actually make it tanky. Speaking of fortifications though i was thinking sand blocks would also be cool...i cant remember the name for them but you see them in american bases in Iraq they are like...giant box's with sand or dirt in them they can use for cover i feel as though these would be good for perimeter defenses to go with that solid line of sandbags. Another tech option for gun turrets that need to be manned would be fun to use as well so i dont need to string a line of power conduit across my base ,also an option to upgrade existing ones to do/take more damage would be useful as well :D.

well thats it for now!
thoughts?
#10
Ideas / QUICK IDEAS!
December 13, 2014, 02:29:20 PM
 >:( QUICK IDEAS!
*STORAGE CRATES & BARRELS (SO YOU DONT NEED TO MAKE ZONES AND STORE FOOD ON THE GROUND)
*COLONISTS AUTO SWITCH BETWEEN AVAILABLE WARM AND COLD CLOTHES
*ROBOTIC ORGANS
*WELLS FOR WATER
*TRENCHES
*BARBED WIRE & BARBED WIRE SANDBAGS
*SMALL - LARGE GENERATORS
*OTHER OPTIONS FOR LONG TERM POWER!
*SPACE STATIONS (END GAME STUFF)
*MORE WEAPON VARIETY
*COSMETIC STUFF LIKE DRESSERS,SIDE TABLES,CLOSETS,PICTURES FOR THE WALLS DESKS ETC
*EXO SUITS FOR COLONISTS (WITH EQUIPABLE WEAPONS AND WHATNOT)
*GARAGE ZONES FOR MECHSUITS WITH COOL HIGH TECH STUFF
*MORE RESEARCH OPTIONS

END!
#11
Support / is there ever a rim world sale?
December 10, 2014, 02:58:18 PM
hey,
i was just wondering ive had my eye on this game for a while now and i want to buy it as a present for my brothers birthday but i was just wondering if the game ever goes on sale? theres a mad 5$ tax on the game and i really dont want to pay $35 for an alpha build of the game... any help at all would be amazaballs
#12
Ideas / Mech suits and misc
May 07, 2014, 10:51:18 PM
Just had a few ideas that i believe would make the game content more interesting not sure if it has been posted previously or not but...
MECH SUITS not gundam wing style suits but im thinking more of a walker esc vehicle type suit (that you can customize of coarse) or maybe an exoskeleton suit to let your colonists move supply containers or carry super heavy weapons. But these things would require a special building like a garage where when its not in use it would have to dock there for repairs and ammo reloading etc. I dunno what do you guys think?