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Topics - Hexxagon

#1
Tools / [Tool] Save Manager
August 12, 2014, 03:06:17 PM


Download 'Save Manager'


How to download/use:
Click the link above, then choose 'Download', (or download from Ludeon.com, just click the file at the end of the post) after that use either WinRar, 7Zip or any Zip program to open it. Then unzip it into that folder, where your RimWorld exe is located too.
After that it�s ready to use, just run it, the program will save your 'Pre Save Manager' saves in a group called 'Vanilla', you can change that name, and the associated mods by editing it.
You can add groups of Mods, and switch between them, and their associated save files, so you don�t have to move the files all by yourself.



Tester:
Evul




Current Features:
Changing between different Groups of Mods, with their associated save files.





Future Features:
Everything useful you guys suggest :D





Known Issues:
None yet :D





Changelog:
28.06.2014: First Release

29.06.2014: Update, program now shows the user, when it�s placed in a wrong directory, and where to place it correctly
30.06.2014: Upload on Ludeon.com
08.08.2014: Update for better saving

[attachment deleted by admin: too old]
#2
Tools / [TOOL] Save Manager
June 28, 2014, 03:41:30 PM





Download 'Save Manager'


How to download/use:
Click the link above, then choose 'Download', (or download from Ludeon.com, just click the file at the end of the post) after that use either WinRar, 7Zip or any Zip program to open it. Then unzip it into that folder, where your RimWorld exe is located too.
After that it�s ready to use, just run it, the program will save your 'Pre Save Manager' saves in a group called 'Vanilla', you can change that name, and the associated mods by editing it.
You can add groups of Mods, and switch between them, and their associated save files, so you don�t have to move the files all by yourself.



Tester:
Evul




Current Features:
Changing between different Groups of Mods, with their associated save files.





Future Features:
Everything useful you guys suggest :D





Known Issues:
None yet :D





Changelog:
28.06.2014: First Release

29.06.2014: Update, program now shows the user, when it�s placed in a wrong directory, and where to place it correctly
30.06.2014: Upload on Ludeon.com
08.08.2014: Update for better saving
05.06.2022: Upload on ludeon.com again, update Google drive link

[attachment deleted by admin: too old]
#3
Version: Alpha 2; 0.2.363

Title: Mod selection UI: Too many mods, not all shown and not scrollable.

Summary: It appears with at least 17 mods loaded, in 1900*600.

Steps to Reproduce: Just use atleast 17 mods, it´s unimportant which ones they are.

Expected Results: I was expecting a scroll bar, to see al the Mods.

Actual Results: There was no scroll bar :D

Attachments: https://drive.google.com/file/d/0B_b6mfSevvmuVXdwNDJ1bDFPemM/edit?usp=sharing

All my mods :D
#4
Unfinished / [Project] Modular Tables
February 28, 2014, 06:04:20 PM
Hi,
I think it would be great, that there would be a 1x1 table, that you could place like walls, so, if they�re next to each other they�d connect, but I don�t know how Tynan does it with the walls, in the xml file I can�t find anything, Or is there an extra code for the walls?

Help is much appreciated :D

EDIT: I think I found out what to do, I need to use the WallBase as ParentName, right?
         And I need to have a good texture, which is rotated 180�, don�t I?