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Topics - tychoruniko

#1
Help / .NET dll integration question
February 27, 2014, 07:26:03 PM
So I have plugged the .dll files from RimWorld into VisualStudio and gotten my mostly empty class to compile cleanly. I have been exploring what source code is exposed by metadata from the game AI and GUI dlls, and there is a heck of a lot there but obviously there is no documentation for any of the classes, properties, or methods.

Does this information exist somewhere? If so, could someone point me in the direction of it? If not, could someone give me a clue on delving into building simple custom AIs or GUIs? This has suddenly become a passion project for me; it's helping me stay sane and take breaks from the brain-grinding of staring blankly at my computer screen trying to figure out why some stupid ASP.NET MVC website view is giving me a 404 >_O. But anyway...

Thanks, mates! :D
#2
General Discussion / Just wanted to say Thank You
February 26, 2014, 04:15:58 PM
I am glad to know that Ludeon Studios is still hard at work on this project, and I hope it has a long and prosperous life!

With the addition of open XML+resources based modding, I can see the horizons of content expanding exponentially, and I cannot wait to see not only what this wonderful community can create (already there are several really fun mods) but what the game can inspire me to create with it.

I do not have tons of free time between work and family, but I am definitely going to read the information about creating mods (what the capabilities and limitations are especially) and see what piques my curiosity. I hope that sometime in the future, mods may be able to rewrite the basic rules of the game and even include things like LUA scripts to run logic against the current game state, cut-scenes, new or altered UI elements, even what one might consider custom "Game Types" and the ability to save arbitrary data to a save game (think of, say, the state of the StuffDone flags from Blades of Exile from 1997. (https://en.wikipedia.org/wiki/Blades_of_exile) I loved making adventures in that thing, even though I was too young to understand how to properly scope and complete a project. It was a lot of fun!). Somewhere in the darker recesses of my mind, I want to create a scenario reminiscent of Space Hulk (https://en.wikipedia.org/wiki/Space_hulk), where you are a group of heavily armored Marines boarding an ancient wrecked ship inhabited by horrible monsters and have to survive and reclaim the wonders of ancient lost technology. (40k, anyone?)

Getting back to the point, great job with this release and I can't wait for more! Thanks!