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Topics - madpluck

#1
Bugs / [W|Alpha 4] Infinite Meal Production
June 02, 2014, 11:11:41 AM
Summary - My chef seems to make meals ad nauseum. In the screenie you can see that I've set the production to "Do until you have X" but she seems to just make them and make them and make them until she runs out of the materials for it! (17 simple meals but she's only supposed to keep 3 on hand)
It wasn't happening when I had only one bill in the cookstove, but once I added lavish meals she started to produce all meals as many times as she could unless they were suspended (even though the UI displayed the bill as red/grayed out because there were enough of them).

Expected Results - I expected the chef to stop cooking when the number set by the bill had been reached.

Actual Results - She kept cooking until she ran out of ingredients or I suspended the bill.

Notes - I do have the Wood Economy tweak enabled (but that only adds the wooden chair), and it's on ItchyFlea's Fertile Plains map (updated for Alpha 4), but I'm assuming neither of those would affect bill-based production in this case.

Attachments - screenie and savegame.
EDIT: ugh had to try different compression formats to get the savefile under 300

UPDATE: (sorry for all the changes!) Just watched my chef do some more cooking. She spammed lavish meals (13), and the bill was never red/grayed out, despite being way over the "do until you have" limit. I expanded the stockpile you see in the picture to accommodate more meals, and now that there are enough spaces for the "Until you have X" limit, the bill is correctly red/grayed out. So I guess it has to do with stockpile availability! With no proper place to stash the meals, colonists will continue to pump out an infinite number of meals?

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#2
Help / Recipe Mod Question
March 01, 2014, 12:58:27 AM
Okay so I want to add another food recipe to the cook stove, one that produces a "salad" from two different plant ingredients. Can't figure out how to make the option to cook it show up in game. Can someone take a look at it and let me know what I'm doing wrong?

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#3
Help / Savegame Editing Apparel Colours
February 27, 2014, 10:44:32 AM
So in Alpha 1 I could make changes to pawn's clothing without much trouble. I could create new articles of apparel and set their clothes. Now, unless I use default generated RGBA codes, however, the apparel disappears. Any idea why?