This mod adds 15 new foods to grow and harvest.
All of the food plants now take considerably longer to grow, but also yield considerably more food.
Growing time is 1/4 of real growing time.
The longer the plant takes to grow, the more food it will yield. (Obligatory solution until I have figured the meal recipies out)
The goal of the mod is to provide a more realistic and more difficult food situation.
Foods added so far:
Changelog:
Version 0.2
Planned Features:
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All of the food plants now take considerably longer to grow, but also yield considerably more food.
Growing time is 1/4 of real growing time.
The longer the plant takes to grow, the more food it will yield. (Obligatory solution until I have figured the meal recipies out)
The goal of the mod is to provide a more realistic and more difficult food situation.
Foods added so far:
- Blueberries
- Beans
- Broccolie
- Strawberries
- Barley
- Cucumbers
- Carrots
- Potatoes
- Cabbages
- Corn
- Rye
- Lettuce
- Celery
- Tomatoes
- Wheat
- Onions
Changelog:
Version 0.2
- Instead of simple meal order, added salad, meat, and vegetarian meal order. (food stove cooking orders)
- salad can only be cooked out of lettuce, tomatoes, cucumbers, and paprika for balancing reasons. (lettuce and cucumbers grow so quickly that it would be the ideal food to grow)
- all 3 new cooking orders produce a simple meal
- fine and lawish meal tweaked so that they require more food
- nutrient paste meal nerfed (now -12 bad thought when eating and can stack up to 5 times) to encourage cooking, and to balance out lettuce and cucumbers.
Planned Features:
- Better Meals to Balance out the food.(Done!)
- Better Traders to make it possible to grow food as a main source of income
- Better Textures for plants and foods
- More Foods
- Realistic nutritional values for the foods
- Add wild plants
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