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Topics - Ncates1234

#1
General Discussion / This is off to a great start...
October 08, 2018, 01:30:02 PM
https://imgur.com/rnPmjQa



You know what I love the most about Rimworld?


"Zzztt..."
Messages.
#2
General Discussion / The B18 Armors Suck..?
June 30, 2018, 10:52:43 PM
EDIT: Nevermind, I was just stupid, after raiding a couple bases my armor was degraded so low it was destroyed by the schythers
Also I can't delete this stupid thing, I'm sorry :/

I've recently updated my game to B18 from A17 (Bye old mods)
and finally got enough resources to produce excellent assault armor (Rimfire) which gives over 200% sharp armor
Spaceship part landed with 6 scythers and 2 fatties, I place my tank guy with his new shiny armor on the front line to tank some shots (Like I always do)
Took 3 shots to the chest and died. I was very confused as to why the damage was so high, and read the wiki again about armors. It appears like a massive bull**** nerf to my tank guy...

We doing 6-man shieldbelt melee one-shot strats again?
#3
Help / Need help with pawn mass! (Answered)
January 16, 2018, 08:57:21 AM
I've been trying to create my own race pawns on my own (personal use)
But I had come across a problem,
My pawn mass (weight) is stuck at 1kg (Not to be confused with carry weight)
So currently they're just a bunch of small feather bags and makes them extremely over powered when using pods, since you can fit almost 30 light armored pawns with just one pod.
I'd guess I missed something when making them.

Oh and when I try to put them in the pods, they appear as yellow templates, if this can be fixed aswell, I'd really wanna know how!
#4
What I've taken into notice is that my newest legendary power armor broke down way faster than my three year old poor quality in the last raid.

It appears better gear absorbs more damage to itself than the pawn, but...
How come refined gear breaks down faster than some shoddy scraps put together?

To note armor was worn by the same warrior.

I haven't seen recent threads about armors. And I'd like to ask... Are there any plans to rework them? Or if any mods exist that change battle degradation.
#5
Ideas / Infestations needs improvements.
October 07, 2017, 12:27:45 PM
Its kinda dumb just how they appear outta thin air and maul your colonists to death.
I know there are counter measures to that- the most popular being "Don't live in a mountain"
Keeping the temperature up (Thanks solar flare)

I'm a mountain rat, and boy do I love mining deep into them. If raider sappers aren't annoying as it is, the infestations came... I don't run permadeath just because of them.

Now how would I improve it if I knew anything about programming.
When infestations do happen, don't spawn the whole bug army to maul everyone. Instead spawn a coupe of worker bugs that would try to build up the hive and only then spawn the armies if they were not cleared out. Maybe its a little easier, but atleast it won't instantly spawn and kill everyone out of nowhere.

Or atleast spawn the hives in places pawns haven't been for some time, instead of the middle of my workshop


EDIT: Probably should mention this.
There is something familiar with pirate raid "besiege"
I don't know if the code is salvageable or not, but it could be based off it.