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Topics - JesterBlue

#1
Ideas / More raider agenda
July 29, 2015, 11:20:56 PM
The way the AI storyteller simply keep escalating the action up to 11 like right now make it feel like less a story but more like an endless Super Mario level with no end. I'd like to believe that Pirates and Tribes have their own agenda and objective instead of killing everyone and had lunch on their corpses. There are more to life than that, for example:

1. Looting, They blow a hole in your wall flood in and take everything not nailed down, deconstruct furniture for resources.
I would love to see the raider go for an unprotected wind turbine, deconstruct it and loot the resources or bust open the door and aimed straight for your precious medical supplies, stealing harvested potatoes, cutting your crops, being the general dicks that we usually see on movie.

2. Kidnap, they should wield blunt impact weaponry and immediately take anyone unconscious. Ransom optional.

3. Drop pod raid: They want the content of that cargo; may be the cargo can contain some artifact, good weapon, power armor?

4. Assassinate: Some time they just want to kill one specific guy, may be a guest.

5. Ambush your guest: They want to kill your friend's councilor during his visit, you can intervene... or not...

6. Slave driver passing by with some unconscious people in tow, will you help?

7. Occupy your base, they take your base, hang around, eat your lunch, smash some table play some chess and leave when they are bored.

Siege can be conduct in different way, Mortar and Sappers are fine, a group of tinfoil wearing pirate can use artifact to drive nearby animal insane and attack your base?

Construct wall around your base so your guys can't get out.
Build a trade beacon and jack your stuff.

Mechanoid can terraform (like beaver) transform the landscape into metal tiles, erect strange structure and kill all living things.

The reason I suggest this is because it's make the play through feel more like a story, it won't be always about a corpses strew battlefield and kill box, simply hiding and wait for the bad guys to take what they want is now an option and it won't be kill them all or be annihilated any more

Huge raid can happen earlier with smaller effect, they just bust down your wall, take all your foods and leave, as long as you don't resist, they'll let you live.

More events can happen: a lone hungry thief sneak unnoticed into your map to steal food. Scavengers just looting the dead body after your last battle, a warg dug up your graves, some hunter go on a muffalo hunt near your place...with rocket... they pop up on your map, mind their own business, sometime it affect you, sometime it doesn't, you have the option to fight or not fight, the choice is there, be a hero or a peaceful farmer, or a hermit. Either way it will make a good story.

Try this: Some buffoon go muffalo hunting near the base with minigun. They spray the bullet allover the field. Bob had enough of it, he sneak up on the hunter when they are eating, shoot one, the other escape  Two days later, the raider come back with many friends, they over come our turrets and get inside the base, everyone hide in the barn scared. They shoot Bob, kidnap his wife and take all our food while set fire to our home. That winter is the coldest winter as the everyone scavenge for loose woods to patch up the wall and fire place. Bob survive, but his brain doesn't work like it used to be. The raider issue a ransom of 1000 silver for the female return. Everyone will have to work twice as hard to make enough money to pay the ransom. They also need to remember, come spring, they will return.
#2
Ideas / More option for plan design
July 24, 2015, 06:07:28 AM
I think it's time for us to have a few more image option for the design tool.  Right now we only have an off-white block to mark our design and that is kind of insufficient to really planned out a large base. May be Walls, Objects and Path. Should not be hard.