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Topics - Littlemule

#1
Help / modifying turret weapon
December 02, 2013, 09:24:46 PM
Can anyone help me with finding how to modify the turret weapon from LMG_15 to another type

I've got this far :



but this value doesn't change the turret type in game

Thanks

[attachment deleted by admin: too old]
#2
Ideas / Second wind colony
November 23, 2013, 04:18:37 AM
Quote from: Mazhon on November 23, 2013, 02:50:13 AM
Howdy.
So my colony got killed on like day 20, but I thought it would be interesting to see what would happen if I just kept on going for as long as it was still interesting. It's now day 52, and raiders have shown up, kept burning my ruins, and left. Travellers have walked on past, and crashed survivors have just died out in the wild.

I was reading a post from Mazhon and I thought that once a colony was overrun and burnt out by raiders that any lone drifters that wandered through could resettle the left over ruins....or another take on it could be you start another colony roll three new colonists and the back story is the same but the three crash survivors wander around first then stumble on the ruin

The beginning caption would read instead of "you wake to the sounds of tearing metal....." but instead "upon waking to flashing lights and sounding sirens your ship begins to brake apart in orbit and you escape with some fellow passengers, you have been wandering around for countless days now and after following a stream of smoke on the horizon you have chanced on a failed settlement of what seems to be survivors of your ship !!!"

also there could be some left over pistols or a shotgun and dead colonist bodies here and there

I'd like to play this scenario anyone else :)
#3
Ideas / Storyteller Francis frugal
November 18, 2013, 06:11:45 AM
How about this for a storyteller Francis frugal

The idea would be that it follows the general theme of Randy Random but with these exceptions :

  ● Raiders are less frequent

  ● resources are more limited

  ● guns less likely to spawn

  ● trading ships less common or with less resources

  ● refugees same frequency

  ● same level of random events

gives the feeling of more of a survivalist sparse wilderness for those that want it ?
#4
Ideas / Suppression fire - pinned down
November 14, 2013, 08:14:34 PM
Quote from: Tynan on November 05, 2013, 07:18:01
"my planned solution basically involves siege tactics that require players to send colonists out to take down camping groups of raiders who are bombarding them with artillery and somesuch. Take it from a defensive game to an offensive one"

I had thought about how to slow raiders maddening rush of your defenses... Maybe they could be pinned down under suppressing fire from your colonists when two or more colonists fire upon one target ? Maybe an area of effect maybe 5-6 tiles ?

The Idea of your colonists camping with M24's or lee Enfields and pinning 5 or 6 raiders as your colonists move to flank them with R4's/M16's is exciting I think - mental images of raiders getting head shot comes to mind.
Like in the westerns when a lone snipers is taking out bandits from a high vantage point  ;D

It would act like when you stun raiders but they would be unable to move quickly/at all due to having to find cover in between shots.

I don't know but to me it would add an interesting depth to the gunfighting mechanic

what does everyone think ?