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Topics - Ninja D

#1
Ideas / Villages, Outposts, Bunkers...
December 12, 2014, 02:17:01 PM
Sorta new to the Rimworld universe (since Alpha 5 or 6 I think) and absolutely love the game. I was wondering if there's any thought to putting an option to have NPC settlements, outposts, villages, etc. that can either eventually become allies or enemies, or trading posts depending on your actions and balanced by the social skills of your survivors? If you work with the NPCs long enough they could end up joining your group or fracturing and causing fights, raids, or sabotage...

Also, are there any plans to have the ruins of previous player settlements in the game? Effectively you could choose to land next to or on a previous area, and the ruins (or situation I mentioned above) are on the map off to the side somewhere.

Just some thoughts.

Thanks again for making (and continuing to improve on) a fantastic game!