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Topics - OmG_PotatoeZ

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1
Ideas / Suggestion - Reputations
« on: November 06, 2017, 04:10:41 PM »
Small, similar to mood debuffs and buffs, Good reputations makes colonists with per say "Good person trait" happy but a bad reputation makes them sad, vise versa with psychopaths, etc. Tell me what you guys think.

2
Mods / {REQUEST} Realistic Animals
« on: September 30, 2017, 09:22:11 PM »
A mod which makes animals more realistic
  • Bear: More likely to attack to if you keep hanging around it
    Rabbit: Runs when you get near it, small (increasing chance) to tame it the longer you stay near it
    Canines: Wild dogs stay in packs and attack their prey, domesticated dogs hang around your faction but run if you harm it
    Wild animals breed
Just thought this could add some flair to the game, tell me what you guys thing
[/list]

3
Mods / [Mod Request] Tools
« on: June 05, 2017, 02:01:23 PM »
I don't know if their are any mods out there like this yet, but could anyone make a mod that adds stuff like hammers (crafting speed multiplier) chisel (stonecutting multiplier) axe (wood cutting multiplier) scythe (plant cutting multiplier) I would be so grateful for that! Thank you in advanced!

4
Mods / Help with fixing this?
« on: June 13, 2016, 02:03:49 PM »
Forget the name of the mod, it seemed pretty popular though so I'm hoping someone knows it. (Harvester turret, etc) the harvester does no damage and shoots error signs so I feel as if I installed it wrong or it's being messed up by another mod but I don't know which one due to the fact I have about 100 hundred installed. Other turrets in the same mod do this as well but they still do damage. http://imgur.com/o39vtyy

5
Mods / Any Non-Lethal weapons?
« on: June 03, 2016, 07:13:49 PM »
I used the search feature to try to find some, but the only ones I found are outdated. Anybody know where I can find some? Preferably a stun gun and taser, maybe tear gas, etc?

6
Stories / My First Colony - The Story
« on: March 31, 2015, 04:25:41 AM »
This is the story, of my first A8 colony in Sappy's PoV.
Chapter One : The Landing


My name is Sappy, and this is my story..

I woke up to the sound of blaring sirens and the ripping of metal and quickly realized that my 500 year cryptosleep came to a halt due to my ship setting a crash course into God knows where. As I ran to my escape pod, I looked around seeing several others doing exactly the same. The question was though, who would I end up seeing after this. As my escape pod launched, I watched as the ship was ripped apart entirely and then sent into the same planet I was apparently heading to as well. Within a few seconds, although it felt like hours, my pods emergency parachute kicked in, and if it wasn't for that parachute, I would've been splattered across the ground, never to be found. When I finally touched down, I looked around to see that two others also touched down in nearly the exact same spot, just a few meters away! I ran over to them to see if they were okay and as soon as I started running over full sprint to the closest pod, a man stepped out with a knife in hand and was very cautious at first, holding the knife as if ready to dodge and counter an attack. When I finally got him to realize I was from the same ship, he sheathed his knife and introduced himself as "Salt." I knew that wasn't his real name, but I didn't question it. Then right after he emerged from his pod, a older woman, named Benny came out of the other pod with a pistol. She wasn't as cautious as Salt, noticing our uniforms, so she let her guard down quickly. We then decided it was getting late and we needed to build shelter, and so that we did. It wasn't perfect, but it was nice. A cozy 10x10 foot wooden cottage with three double beds and a single light in the middle. When it was complete, it was obvious that we were all starving, you could hear our stomachs for miles! So me and Benny went out to find some food whilst Salt continued upgrading the shelter. After a short walk, we spotted a small, reddish, ratlike creature. I aimed my hunting rifle at it and waited for it to stop moving. As soon as it stopped, I fired! The bullet struck the creature in the thigh it seemed, and it was mad as Hell! The thing charged at me! Extremely fast for a creature that just got shot in the back leg! I couldn't get a good shot so I let it come close and I hit it with the butt of my rifle, then all of a sudden the thing exploded! The explosion left me stunned and unconscious, the pain so excruciating I felt as if I lost both my legs and arms.

Hey guys! Tell me what you think, I will upload chapter 2 later today (it's 4:30 AM for me) if I get some good feedback and criticism (Yes, I want you guys to criticize me, how else will it get better?) it does get a lot more dramatic and yes, Sappy nearly did get killed by a boomrat on the first day. Do note though that this is an Alpha 8 and I did "beat" the game per say so you guys won't be cut short if you enjoy it. :-* ;D
 

7
Mods / Mod Ideas
« on: March 18, 2015, 11:45:20 PM »
Okay, so I was thinking of some good ways to make Rimworld even better and what other way to do it than mods?

For my first idea, I was thinking of a routing mod (I know there was one back in Alpha 7 and Alpha 8 but it was glitchy and I think the maker of it gave up) mainly, give you the ability to make your citizens routes to take (when drafted) for example, when drafted, right click somewhere to make that a point to move to, right click somewhere else to make a second point and then they will move from point A to point B (with the ability to add more than two points of course)

For my second, I was thinking that someone could create a mod in which inactive drafted citizens can get food when they start to get hungry, or you can force them to go get food if they're fighting.

Also, if there is a mod which has these two abilities in it, link me to it if you would and also sorry for making this post if they are both already mods!  ;D

Edit: I just remembered a third mod idea, instead of the job overview being so simplistic (click this to make them cook forever, etc) have it more of a schedule. Example:
Cook: Early Morning
Hauling: Free Time
Hunting: Late Night

In my opinion it would be a great way to keep your colonists organized.

8
Mods / Request Prisoner Based Mod
« on: January 15, 2015, 06:34:05 PM »
Has anyone ever though of making a mod for this? Prisoners can go through any door except a prison door? And they can pick up weapons off the ground and use them against your civilization? Or just work them with farming, woodcutting, mining, etc? This way, instead of having the "Shared room effect" with a giant open room, you can have tinier 2x3 cells which they can walk out of as they please into a bigger room or a yard since they get the cabin fever effect. I think it's a good idea, possibly have a prison fence which is just a metal wall with barbed wire on top that doesn't create a room, and they can "hop" over regular walls that are no-roof zones? Also maybe the factions they come from doing raids to break into your base and help them escape.

9
Ideas / New "Saw dead body" thoughts
« on: December 22, 2014, 09:06:27 PM »
Every week my colonists are attacked by at least five raiders, so why not add a thought such as saw dead enemy +2, killed an enemy +2, saw dead ally -2, saw dead friend (colonist) -5, hauled a corpse -1 and possibly some other ones? I mean, if I shot someone that was trying to kill me I'd be like "Hah! Screw you too!" instead of "Noo!! Noo!! He wasn't ready! He wasn't ready!!" (if you get that, you are amazing)

10
General Discussion / Most Social Forums I've Ever Visited
« on: December 22, 2014, 08:52:32 PM »
Ludeon Forums have to be the most social forum page I have ever visited. People having mature conversations instead of just a bunch of hate! Not once have I seen a negative post or reply within so everyone in the forums give yourself a pat on the back!

11
Mods / [REQUEST] Vehicles
« on: December 14, 2014, 09:41:54 PM »
It's probably been said before but hear me out, I wasn't thinking a super advanced mod but maybe just a mod that allows you to research a land rover and a raft. You can hitch the raft onto the rover and send 2 (maybe 4) survivors to other parts of the world, I mean why let us generate a 400x400 map and know we are only going to use 1-5 places? So think of it like this:
*If you don't like reading, Stryker has an excellent summary in the comments!*

You just researched the raft and the land rover. Four of your best builders are now working to build them... after three hours of extremely hard and vigorous welding, they have built the rover and the raft! One of them now hitches the raft to the rover. You now select your three best shooters and best doctor, equipping them with your finest weapons, 2 M16s, an M24, and a plasteel knife. They all get into the rover and head off to uncharted territory *You load in the zone as if you just generated it although you spawn where you went off the side of yours (If that makes sense) and you just keep on going. A few days later, tired and running out of food, you find a base! You are unsure if they are friendly or hostile so you stop the rover behind a mountain and head up to them on foot. (I forgot to mention, all four of your survivors are drafted when they get into the rover or raft) one of the strangers notice you and take aim at one of your men. All of your troops run to the cover of a hole in a mountain! As the hostiles light your men up you decide to send your sniper mining through the mountain. He gets to the other side and he fires at your attackers, incapacitating two forcing two others to drag them to their medical bay allowing your troops to advance on the outpost. Suddenly, a sniper gets a lucky shot on one of your soldiers but being quickly disposed of by your sniper. Your medic runs up to your incapacitated soldier and takes cover behind a sandbag away whilst preforming first aid on your incapacitated soldier on the front lines.Your sniper incapacitates another and killing another. Your final assaultee charges in, destroying the front door with a mirage of bullets. He goes to the medical bay and fires upon two unsuspecting doctors, clearing out the outpost other than 4 incapacitated enemies. Your medic quickly drags your wounded troop into the medical bay and puts him into a bed. You find out, his liver had been shot and he needs a new one. So using your doctoring skills, you remove one of the incapacitated hostile's liver, killing him, and implant it into your soldiers. After a day he is able to walk and you quickly go back to your rover and return home before reinforcements show up.

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