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Topics - PotatoeTater

#1
Off-Topic / JFK Files
October 27, 2017, 10:30:31 AM
As an archivist, I've gotten the entire bulk of the released JFK files.

I've gone through about 6500 pages and so far a lot of interesting stuff has been noted.

If anyone wants to know, Hitler survived ww2 and the CIA knew...
#2
Bugs / Error Message causing fps drop down to 1
June 28, 2017, 10:41:46 PM
System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.PredatorThreat.get_Expired () [0x00000] in <filename unknown>:0
  at RimWorld.Faction.FactionTick () [0x00000] in <filename unknown>:0
  at RimWorld.FactionManager.FactionManagerTick () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Error message will continue to generate infinitely.
#3
Off-Topic / Hey Listen!
March 31, 2017, 06:07:08 PM
Every journey begins with a single tank. Especially if you're invading Poland.
#4
General Discussion / Steam Top Seller
March 01, 2017, 09:45:10 AM
A little off topic, but as of this morning, Rimworld is featured in Steam's Top Seller list right next to Civilization 6. I think we all owe Tynan a huge congratulations for making it this far.
#5
Off-Topic / Pickup Lines
February 10, 2017, 12:18:16 PM
Roses are red,

Violets are blue.

Sunflowers are yellow,

I bet you were expecting something romantic but no, these are just gardening facts.
#6
Off-Topic / Columbia
February 01, 2017, 03:41:17 PM
History is constantly being written by events of all magnitudes and categories. We see failures, abuses, success, feats of all kinds, and of course, tragedies. Today is best know for a specific tragedy (or at least for our modern time).

I find that we are all shaped by what we watch, and I remember today even though I was young. I was always interested in space and well, everything about it you could imagine. I had all kinds of NASA stuff and even today my favorite shirt is an official NASA one that an ex gave to me. I even grew up close to the Cosmosphere Space Center in Kansas and had set foot in every single space possible there. My parents did their best to support my fascination and back in 2003 they had done the best thing ever for me. I had watched some shuttle take offs, but never a reentry before. My parents had gotten me up and had setup the living room to look kind of like a space center with all kinds of toys and what not around. We had the tv on and was waiting to watch as Columbia finished it's mission and returned back to earth. Things don't always go as planned sadly, I remember the look on my parents face as it became apparent something had gone wrong, the news wasn't videos of a spaceship coming down all fancy like or spectacular, but instead was just a ball falling apart in the early morning sky. Of course at my age I couldn't understand what was going on, I had seem the 9-11 attacks happen as well but even 2 years later still hadn't fully understood what had happened. I could see the tears on my mothers face and my dad left the room, I remember asking my mom what was wrong and I will always remember what she said. She told me there was an accident and the spaceship wasn't coming back down like we were going to watch. When I asked her why, her explanation was perfect and has always been something I've remembered when times seem difficult. "Life is short and sometimes we lose those that we look up to. The important thing is to not stop believing in what they believed because they are gone."  It's too me a long time to fully grow and understand what she meant, or to even comprehend what had happened that day, but I do now and I always remember: Memories last a life time and even though people we loved, cherished, and even thought the world of are gone, they will still touch our lives forever.
#7
General Discussion / Trade Caravans
August 06, 2016, 11:18:05 PM
I just wanted to check with people to see around what time trade caravans start showing up for people. I'm 40 days in and haven't seen a single one. I'm not sure if it is a bug making the event not fire, or if it is just my rng sucks.
#8
General Discussion / Novelty CD's
June 23, 2016, 02:57:52 PM
Before I begin, I asked permission before I built this.

I had originally posted this in just the tester sections; however, I thought I would put it out here so everyone could see it and comment on it.

Anyways, I have always liked CD's with cool labels, and since I have a huge wall full of CD's on display of my favorite games, I though why not add Rimworld to it.

I built this CD during my lunch break, so it is just a proof of concept, I plan on making one for each alpha with a different background to reflect the alpha; however, for alpha 13 I just did a generic label.

I also want to point out that the CD is fully functional as I build an autorun function for it, that way when the CD is inserted into a computer it will bring up an autorun menu and then start the game from there.

Let me know what you guys thing, and if you have any suggestions, and/or any cool graphic ideas for the CDs let me know.

[attachment deleted by admin - too old]
#9
Ideas / Animal Gender List
April 25, 2016, 08:02:36 PM
I suggest that under the animal tab it shows the sex of animals, that way it will be easier to determine which animals to butcher. I hate having to check every animal to make sure I don't butcher my females.
#10
General Discussion / Boomrats
April 10, 2016, 08:31:57 PM
You never really know fear until you get a massive manhunter pack of boomrats...

[attachment deleted by admin - too old]
#11
Ideas / [Discussion] Debug Menu
April 08, 2016, 12:03:01 PM
I thought I would bring this up here for us as testers to discuss. I know that during testing, the debug menu is really useful for bug bashing and repo of said bugs; however, I have noticed that a lot of players in the general population will uses the debug menu during normal play. I have also noticed that a lot of complaints about problems happening are caused by players using the debug menu to accelerate play. What if when PermaDeath mode is active, it permanently locks the debug menu from access. I think this would help preserve the difficulty of the game; as well as, help prevent problems caused by over uses of the debug mode.

What is everyone's thoughts on the Debug mode being accessible by everyone and the ability to lock it with permadeath mode?

#12
Ideas / Alpha 13 Thoughts and Suggestions
April 06, 2016, 07:55:13 PM
I've played four different colonies during Alpha 14 testing, and would like to share my thoughts on the social system and the new approaches to threat management.

1 Social Interactions

I have found that the overall social improvements are a good addition, that being said, I have found that mood in certain conditions can be more difficult to manage. Originally you could get away without joy building, decent food, and tables/chairs for a while and have no real mood drops; however, with social interactions playing a bigger role, I have found that colonist that get on the bad side of one and other or end up having breakups during romance makes having these these items a real necessity. I honestly feel that the new colony bonus should be increased to off set early social draws as the initial priorities are usually starting food production and gathering up your starting resources over actual home making so to speak. Also as a story from one of my colonies, I had a colonist named Frank, well Frank was very unique in the way that he almost always spent his joy times praying or meditating. Not only did I find this unique, but in addition to these habits, he was almost always the colonist that would visit others in the hospital. Now, long story short but we had a guest end up in our hospital that was almost certainly doomed to die, and Frank was right at his bedside as our guest made his journey to the long dark.

2 Prison Breaks, Infestations, And Animals Oh My

Now, covering a bulk of the update, I have found that these features have vastly improved the game, especially with the inclusion of threat management. First off to cover prison breaks, I was one of those people that liked to play a slaver, I would build my colony to gather and hold as many prisoners as possible for sale. Minus the food drain and possible mental breakdowns, it was a relative safe and easy method of income. The risk of a mass prison break reduces the ease and increases risk making the game more unforgiving and difficult, (which I enjoy). Second, Infestations, I personally like to think that these bugs are from Starship Troopers, (a personal favorite of mine). This has really put a damper on what I like to call bunker bases. I personally believe that there should be a way of preventing or early detection of them before they appear, but over all they are a very good threat addition to the game. Last but not least, the new animals. I have very little to say here, other than that the new animals fit well into the game and add an additional level of immersion. My only complaint is on Boreal Forest maps, the bears can become quite the fearsome threat to colonists as they like to roam close to the colony.

3 Economy

I have found that while early game components are something to not worry about, if you dont manage their uses, you can actually run out way before you run low on steel. Moving on to the addition of trade caravans, I found this an interesting concept with a lot of possibilities. I do have to say it isn't without a downfall, I have always favored using minefields or protection and sometimes the trade caravans will like to wander around the field or a day or two, which can occasionally cause one of the mines to go off creating hostilities towards the caravans faction.

4 Suggestions

I have found that some of the new improvements could uses some additional items/buildings to pair with.

1. Church Pews, Not trying to say that marriage is only a religious event; however, during marriage ceremonies, I feel that a new type of seating would be nice so other colonists can be comfortable while watching. The dining chairs in my option just don't fit the marriage vibe and with a pew they could be made to hold 3 colonists at once.

2. Fences, with animals becoming an increasing industry for both profit and colony support, I feel that fences should become a thing in the future, this would allow areas to be closed off for animals to roam and graze, while protecting them from predatorial animals. (This would also make farm colonys look a lot nicer)

3. Corn Power (Ethanol) I have found the fueled generators a great and well needed addition to the game; however, I have found that during a toxic fallout event, or beavers, or even just deforestation, you can run out of wood to run them. Since corn is a really profitable crop to grow, I thought it might be an idea to have another brewing option to make ethanol that the generators could run on instead, maybe even have tanks to store the fuel in and run pipes like the power cables to the generators.


Final Remarks

Overall, I have found alpha 13 to be a great addition of one of my favorite games and it was a pleasure to test during this cycle. Additionally I would like to express the possibility of doing some rimworld poster prints, I work at a large format print shop and think it would be cool to print off a few posters in the future.
#13
General Discussion / Painstopper
March 27, 2016, 10:29:10 PM
I ran into a trader carrying a "painstopper", from the description I assume it stops the pain debuff and enables a pawn to remain conscious through extreme trauma. Has anyone else experimented with this?
#14
Televisions will read Television x18 when installed forward-facing left on occasion.
#15
General Discussion / Favorite Color of Leather
April 21, 2015, 10:36:21 AM
I was wondering what everyone else thought, I personally like the muffalo leather. The color it gives for clothes and chairs is just really nice and stands out.
#16
Bugs / Pawn Spawns as Corpse Bug Bug 10.783
April 20, 2015, 09:29:10 PM
I had a raid start and apparently according to the debug, the game could not generate an age that allowed him to walk so he spawned dead and alive at the same time.


[attachment deleted due to age]
#17
Off-Topic / Just for Fun
April 20, 2015, 08:15:17 AM
For all the Archer Fans

[attachment deleted due to age]
#18
Bugs / Invisible Doors
March 24, 2015, 11:53:04 AM
Building a Steel Door with a Rock Chunk on top of it will cause the door to be invisible. I managed to replicate it twice using this method. The door will still function but it will remain invisible.
#19
General Discussion / Something Funny
March 23, 2015, 11:18:33 PM
I was just teaching a friend how to play and he gets his first visitor to his colony. Turns out his first visitor was my name in game guy. He was freaking out over it.