heyho

i stumbled over a thread that completely explains how armor works in this game today, which was quiete a strange discovery honestly.
at the moment, if you have 100% armor, it actually means you get 50% damage reduction and 50% chance to withstand the damage altogether.
while this is okay, gameplaywise, it gets kinda wierd if you take smaller weapons into account.
a guy in a complete power armor (which should be, lets be honest, a damn beast) should not be able to die from 10 guys with pistols.
such low damage weapons shouldnt even be damaging, not even to the armor itself.
so why dont introduce a stat like armor mitigation, which either reduces the damage by a flat amount, or (which i like better, because balance) set a minimum treshold at which damage can be applied, so the weapon needs, as an example, at least 5 damage to do anything to the colonist, aswell as the armor. (said damage is calculated before reduction)
this could also be applied to melee combat, so you cant be stunlocked by some random guys with clubs anymore, would make melee quite a bit more viable, since it heaviely relies on overwhelming you with sheer numbers.
tl;dr -> armor mitigation could lead to some pretty desirable results, please correct me if i'm wrong^^
part two would be a bigger gamechanger, a quite intersting one, however.
it aims for the biggest part at the melee system, which is really unbalanced at the moment, mostly due to said stunlocking, where overwhelming numbers are wailing at you, leaving you unable to even run away.
a possible fix would be to restrict each square to one pawn at max.
of course, if the square contains an ally, you can still move through him, so you dont get some mad pathing hassle, but in melee, you cant have 50 tribals on one square wailing on a colonist, because the way tribals work are obviously to form a blob of attack arms on contact with each other :'D.
alternatively, you can still restrict the max number of the pawns who can either attack or stand on a single square, so there are lets say a maximum of 5 guys who can attack you at the same time, from the same tile. (this, again, allows stunlocking tho. so to make it viable, if we take the power armor vs tribals again, damage mitigation, or maybe even a stun resistance stat, which i would be in for, too, would be a desirable addition)
so yeah, i'm done now^^
last but not least i want to thank you for always trying to improve your game, it brought me tons of fun (and depressing) hours

i really hope my suggestions will be thought about, however, if you think they are bad for the game in its state it would still be nice if you could give me a short feedback why, because that would be just as interesting for me^^