My idea is that when you send a trade party and have them settle a second colony, you can at any time release said colony as an independent town. Obviously it would degenerate the location's map (or not) and make it trade-only like any other AI controlled town.
The independent town would act like any independent faction and send supply caravans and reinforcements. Perhaps there could be a system where the town can be called upon at any time to send random pawns during an attack or send supplies with or without cost. Maybe these requests/demands and any return offers could even influence the relationship of the main colony to its satellite.
The independent player-controlled/aligned town would also keep track of resources and people it has and randomly gain/lose resources and manpower. None of the numbers of pawns gained by the independent town would be generated unless they show up with a caravan or were sent there by the player so anyone the town sends who isn't already someone you've seen will be fresh spawned (which could lead to some funny events IE 3 70-80 year old men with dementia and a blind dude show up to defend against a siege)
I don't know, came up with this at random and figured I'd throw it out here. It's unrefined as all hell but it'd be cool to see some weird early AI vassal system be implemented.
The independent town would act like any independent faction and send supply caravans and reinforcements. Perhaps there could be a system where the town can be called upon at any time to send random pawns during an attack or send supplies with or without cost. Maybe these requests/demands and any return offers could even influence the relationship of the main colony to its satellite.
The independent player-controlled/aligned town would also keep track of resources and people it has and randomly gain/lose resources and manpower. None of the numbers of pawns gained by the independent town would be generated unless they show up with a caravan or were sent there by the player so anyone the town sends who isn't already someone you've seen will be fresh spawned (which could lead to some funny events IE 3 70-80 year old men with dementia and a blind dude show up to defend against a siege)
I don't know, came up with this at random and figured I'd throw it out here. It's unrefined as all hell but it'd be cool to see some weird early AI vassal system be implemented.