Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - dareddevil7

Support / Eye injury rendering foibles
June 22, 2023, 08:54:54 AM
You cannot view this attachment.
I've been beating myself over the head trying to figure out which mod was causing this, lo and behold, no mod was doing it, but it's the base game! Pictured is my test subject Sergei, his left eye having been shot out using devmode, and then subsequently he tended the bleeding wound, leaving bandages on top of his head. His right eye was stabbed twice using devmode, without destroying it, leaving a gaping wound on top his head. It's probably a misplaced offset in the rendering code, but it's especially noticeable if you're anything like me.
Ideas / Pawn Belongings
September 23, 2019, 06:03:37 AM
I feel that a good edition to the game would be giving pawns the ability to have personal possessions, like clothes, a colonist could have their own wardrobe in the dresser you can build and would prefer to wear clothes from their wardrobe instead of clothes just from a stockpile. It'd also require the addition of little knick-knacks, snowglobes, trading cards, jewelry, little trinkets, and trophies. Say your colonists manage to kill a centipede, they might decide to take souvenirs, little bits and bobs. Bloodlust pawns might like to collect something like severed ears or fingers, they might make a little necklace of little parts and could get a mood buff for their trophies. The reason I suggest this is because it's a thing in dwarf fortress and I feel it would fit nicely into rimworld. If a modder can do it or has already done it I'd appreciate being told about it. TL;DR Add pawns having items that belong to them, keep them in their dresser or their pockets.
Mods / [Mod Request] Firesuit
May 12, 2018, 01:40:13 PM
I don't know how fire damage works but it would be nice to have a suit that completely protects my pawns and makes them not panic if possible. But I don't know how fire code works so it may just not be possible.
Mods / [FULFILLED] [Mod Request] Wire Remover
December 21, 2017, 09:18:26 PM
Would it be possible to make a mod that removes the little grey wires that connect to conduits? They make my nice floors look bad.


Jaxxa is rad.
Ideas / Joy and idle
May 03, 2016, 11:36:10 AM
I've built TVs and pool tables and horseshoe pins, but when my colonist's have no jobs, they just go idle and roam aimlessly instead of doing a joy activity in their spare time. It makes no sense that they wouldn't go do joy activities when they run out of jobs.
Ideas / PANTS
September 23, 2015, 03:42:20 PM
Pants being visible on the body, like at where the legs should begin
Bugs / (877) Windows Random Disease
July 30, 2015, 11:08:23 PM
With "enable random diseases" disabled through debug mode colonists became sick with a random case of malaria