I'll let you guys determine if this is a bug or not, but graves aren't flammable and they don't deteriorate. Perfect for fire prevention around a geothermal generator and the exterior wall of the colony.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
Bugs / W - 0.12.906 Graves Can be Used to Prevent the Spread of Fire
August 23, 2015, 08:11:05 AM #2
Bugs / W - 0.12.906 Dogs Can Eat Chocolate
August 23, 2015, 07:48:50 AM
-What the circumstances were.
I put a dog on an island using the debug menu. I placed chocolate all around him.
-What happened.
The dog ate the chocolate and lived.
-What you expected to happen.
The dog should have at least gotten sick.
-How we can reproduce the bug.
Placed a dog in a confined area with chocolate.
I put a dog on an island using the debug menu. I placed chocolate all around him.
-What happened.
The dog ate the chocolate and lived.
-What you expected to happen.
The dog should have at least gotten sick.
-How we can reproduce the bug.
Placed a dog in a confined area with chocolate.
#3
Bugs / W - 0.12.906 Cannot Interact With Rescued Visitor/Placed on Ground
August 23, 2015, 07:45:20 AM
-What the circumstances were:
I rescued a visitor who had been beat up by his own tribe after going berserk.
-What happened.
Upon rescue, my colonist placed him right next to a medical wooden bed. Now my colonists can't interact with the visitor.
-What you expected to happen.
My colonist should have placed him in the bed.
-How we can reproduce the bug.
Unsure. Attached save game and log file. Ensured I still couldn't interact after loading savegame.
Ignore the dog in the bottom right corner. I had him eat some chocolate. I'll post it as another thread.
[attachment deleted due to age]
I rescued a visitor who had been beat up by his own tribe after going berserk.
-What happened.
Upon rescue, my colonist placed him right next to a medical wooden bed. Now my colonists can't interact with the visitor.
-What you expected to happen.
My colonist should have placed him in the bed.
-How we can reproduce the bug.
Unsure. Attached save game and log file. Ensured I still couldn't interact after loading savegame.
Ignore the dog in the bottom right corner. I had him eat some chocolate. I'll post it as another thread.
[attachment deleted due to age]
#4
Bugs / W - 0.12.906 Tamed Animals Go Berzerk When Attacking Same Species
August 23, 2015, 06:13:39 AM
Not sure if it is a bug, or feature. I tamed a boar and had it following my pawn. When I attacked an untamed boar it decided to retaliate. When doing so it made near-by boars retaliate with it, including my tamed boar.
Raymond didn't survive.
Raymond didn't survive.
#5
Bugs / W - 0.12.906 Dazed/Wandering Tamed Animals Still Haul/Perform Jobs
August 23, 2015, 06:08:28 AM
Dazed animals wander, but still haul. Not sure what else to put as it is self-explanatory. Can someone confirm?
#6
Ideas / Modlist Alpha Release Sub-folder/Directories in Forums
April 17, 2015, 02:15:25 AM
This one isn't for the game, but instead the forums. I find it difficult to sift through which alpha release each one applies to. Could we just get one more sub directory for each alpha release in the forums?
Pages1