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Topics - Pilz

#1
Mods / Help identifying mod that crashes saves
September 02, 2015, 03:00:27 PM
Hi everyone,

a certain mods seem to crash my savegames, but since i cannot easily reproduce it (onyl seems to crash my colonies if they are working well)
i cannot find out which mod is causing the crashes.
Anyone got any pointers?
(from left to right: ingame debug console when the crash occurs, active mods, debug in game menu)

Any help would be much appreciated.


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#2
Help / Mushroom farming
December 31, 2014, 09:21:20 AM
Hey everyone,

I am working on a mod that will add different kinds of mushroom to the game, but since i am new to modding i could use some pointers.

Mushroom farming would be a totally independent from normal farming, they should only be able to grow on rough stone, at 30-40°C and may not be brightly lit.

Here are my initial questions (i am new to modding, so forgive me if some questions seem rather stupid):

-i assume that i would have to make a new growing zone, since the normal one cannot be placed on stone. I have not found the def files for the zones, where would those be located? Would it require .dll coding?
-How can i change the requirements for plants? There doesn't seem to be any reference to them in the plantDefs, which makes me think that the requirement are somehow coded for all "Plant" types, which could be difficult to change
-Is it possible to unlock new plant types via research? As far as I understand, that might be a problem.

That is all for now, i am certain i will have more questions in the future ;)