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Topics - codexhound

#1
General Discussion / storage not seeing minified items
November 10, 2018, 12:06:50 AM
Why doesn't storage recognize minified items stored there. Only Minified items do not have a number with how many are in storage. Everything else does.
#2
Outdated / [B18] Textile Comfort Furniture
November 29, 2017, 03:28:34 PM
Description:
All furniture with a comfort rating(as far as I can tell) now requires special tailored ingredients. The armchair + animal bed needs cushions, while all beds now require mattresses made with any kind of textile. Pawns can sleep on mattresses but they are slightly less comfortable than bedrolls. Comfort furniture must be assembled at a crafting spot and can no longer be directly constructed.

Beds drop some cloth on destruction but for balancing issues, it is less than vanilla. You can just keep making beds with any textile and destructing them to get cloth but it's highly inefficient.

Usage:
Download the zip/rar and extract to your mods folder.

License:
See my mod collection thread:
Codexhounds Mods

Downloads:
B18 Dropbox Link

Images:

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#3
Mods / [Mod Request] Beds require a mattress
November 23, 2017, 02:14:15 AM
This is a request to make a mod which requires a bed to be made out of a mattress and other materials. The mattress could be made seperatly using frabrics, etc. I never understood how colonists are happy sleeping on completely steel beds.
#4
Mod Licenses
Can modpack makers include your mod in their modpack? Yes, please give me some credit:)
Can other modders make derivative mods based on yours? Yes, but I prefer adding on to existing mods so that people have to download less mods. Download the source, modify it and submit a pull request if possible.



Textile Comfort Furniture | B18 Dropbox Link | Forum Link

PowerPack
Description
This is a simple mod which allows you to charge(grow) power packs at your local hydroponics station. Charging is not affected by plant rest times, or decease. It is, however still affected by the hydroponics bay losing power. Also added are a couple options for the hydroponics basin. 1XCell and 2X cell for easier portability. The mod also contains some variations of the fueled generator, stove, and smithy for use with both chemfuel and powerpacks. Some of these variations have also been made portable.

Original Reason for this Mod:
Use with the vehicles mod.

Usage
Download the zip/rar and extract to your mods folder.

Developer Notes
This makes use  of a minimal amount of C# code which can be modified with the VS project included in the source. If you wish to modify this mod, please submit a pull request.

Downloads:
B18 BitBucket Link
A17 BitBucket Link
Bitbucket Source

RimBusVehicles
Description
This mod modifies the Yes Vehicles Mod by _M_ Link here:
https://ludeon.com/forums/index.php?topic=34575.0
and adds the RimBus, your rimworld travel bus. Up to 20 passengers can fit into this bus.
Also adds PowerPack variations of the vehicles from the PowerPack mod. Note: For this mod to work correctly it needs JecsTools and the PowerPack mod.
-The Yes Vehicles Mod is included, some errors have been fixed.

Usage
Download the zip/rar and extract to your mods folder.

Downloads:
A17 BitBucket Link
BitBucket Source

MiscBalance
Description
This is a mod balancing some things in vanilla I found to be unbalanced/unrealistic.

-Makes most production tables movable
-Substantially decreases power cost for sun lamp

Usage
Download the zip/rar and extract to your mods folder.

Downloads:
B18 Dropbox Link
#5
Mods / Power Pack Mod [A17]
November 06, 2017, 09:48:14 PM
This is a simple mod which allows you to charge(grow) power packs at your local hydroponics station. To use, edit your favorite item in [mods] that use fuel and add PowerPack to the fuel list right below ChemFuel and Wood. Charges are not affected by plant rest times, or decease. They are, however still affected by the hydroponics bay losing power. I could not find a way to get around that piece of code, mostly because the source isn't open. Also added are a couple options for the hydroponics basin. 1XCell and 2X cell for easier portability.

I originally made this mod to have another option with the vehicles mod.

Dropbox Link: https://www.dropbox.com/s/c7gcgxtf8wo2vut/PowerPack.rar?dl=0
#6
Help / Question on modding plant behavior
November 06, 2017, 02:47:06 PM
I had the idea of making a power pack item for rim-world that could take the place of chem-fuel. First step is how to create the fuel source. I had the idea of making a specific plant that grows(charges) and when ready it can be harvested as a charged battery (only would work with hydroponics). Done, but it needs to be able to grow without light. Is there any way of doing this by editing the C# code that comes with rimworld? I looked at the plant.cs file and tried adding a derived class but my mod couldn't find that type.
#7
Mods / Spawning Item Help
November 06, 2017, 10:34:08 AM
Is there a way to make an item spawn when a certain item is destroyed/consumed at the destroyed items location? I'm trying to make a battery pack fuel source that when consumed spawns an uncharged type.
#8
Ideas / RimWorld Vehicles
November 03, 2017, 02:03:05 PM
This has probably been suggested but vehicle creation would be nice in late game for easier planet exploration.