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Topics - Minaraho`

#1
Howdy, I have put 50+ hours into the game and I really like what you have done here and I am excited to see what will come in the future. I would like to make some suggestions that I feel would enhance the level of realism in the game. (I am a first responder and entering the army soon so pardon me if I use too many technical phrases or just get too specific in my requests.) Be warned now this is a very long a detailed list so if you want the short version go to the bottom of this post.

Your medical system is Amazing!! However I feel that it could be improved and made more realistic with a few item editions and wound functions. As far as items go, I think that you should expand on the items used to provide aid to the casualty. Adding dressings, tourniquets, IV’s, splints, chest tubes, decompression needles for sucking chest wounds, some drugs to help numb the pain, and other things of that nature would greatly add to the level of realism in casualty care. I understand that many people might be turned off by the complexity of these fancy medical items and procedures but I feel that it would greatly expand the level of realism with caring for a casualty. It would also add greatly to the crafting area of the game.

In addition to that I think that it would be good idea to implement a more expansive inventory system. If i was making a farmer/builder character it would like this: hat, shirt, pants, boots, tool belt (inside he has a hammer and a few other tools related to his job), and he would be carrying a pitchfork or some other kind of farm tools. If I was to build a setup for a soldier character it would look something like this: helmet, shirt, assault vest/ plate carrier, jacket, pants, backpack, a primary weapon and a secondary weapon. This would help the equip the pawn for the role/s that he/she may be asked to fill. Many of these systems you have in game already. Now more specific to characters that would serve as combatants. If you are familiar with modern armor systems and combat equipment you know that you can mount pouches on them and put things in these pouches. So lets say that my soldier is wearing a plate carrier, on that carrier he can place magazine pouches for his weapon systems, a combat medical kit (with medical stuff as mentioned above, which the player can pack), water, food and other items that he might need. Similarly he can pack his backpack in much the same way. A quick note backpacks would be a great addition for helping characters carry stuff and decrease the number of trips that would have to be made.

In addition to this I think that making ammunition a quantifiable resource would help add to the challenge and realism of the game. So if a pawn is using a ranged weapon system he will need ammunition in the form of arrows, loose bullets and/or magazines that would be loaded into the weapon system. Again making all of these items craftable would significantly add to the crafting system.

In summary:
-more complex medical items and procedures for treating casualties.
-expanding the inventory system to be "multi leveled" in many aspects to include packing items in backpacks, tool belts, assault vests, etc.
-ammunition becomes finite, craftable, and tradable.
-Fishing (I love to fish and I think it would be a great addon to the game.)

I don't know if these are too technical requests for me to make at this early stage in development or if this is in line with your vision for the game. But i thought I would offer it and see what you thoughts were. I really like the game thus far and I look forward to its progression. Great work!
Thanks again for a great game!
Minaraho