Hey guys,
So I'm trying to get into modding for myself from scratch, rather than just altering someone else's assets to suit my own tastes. I ultimately have two ideas in mind, one I'm 99% certain will require some C# trickery while the second may be (hopefully) managed with only a little work in XML.
Long story short is I want to add in variable projectile velocity and an armor set which allows for short range teleportation.
Focusing on the former, I know Plymouth already made a thread about it but got no replies. My question is can it be done purely in XML, or would it require some baseline alterations to projectile behavior in C#?
As for the latter, I know this will require some C# trickery. The basic Idea I have is that the pawn wearing the armor set would have a commanded ability to teleport within a limited radius (think the standard command for directed shooting, but instead instantly altering the pawn's tile position). Any and all help/advice would be extremely appreciated
So I'm trying to get into modding for myself from scratch, rather than just altering someone else's assets to suit my own tastes. I ultimately have two ideas in mind, one I'm 99% certain will require some C# trickery while the second may be (hopefully) managed with only a little work in XML.
Long story short is I want to add in variable projectile velocity and an armor set which allows for short range teleportation.
Focusing on the former, I know Plymouth already made a thread about it but got no replies. My question is can it be done purely in XML, or would it require some baseline alterations to projectile behavior in C#?
As for the latter, I know this will require some C# trickery. The basic Idea I have is that the pawn wearing the armor set would have a commanded ability to teleport within a limited radius (think the standard command for directed shooting, but instead instantly altering the pawn's tile position). Any and all help/advice would be extremely appreciated