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Topics - Jakub k.

Mods / [REQUEST] remove world boundary
January 03, 2017, 02:50:27 PM
Recently i edited the save file so my map could be smaller than the smallest map size for a cool challenge,but the world boundaries seem to get in the way,covering WAY to much of the map,and im very sure many people would love to have this feature removed just to experiment or build in such places.Now i know it might be hard to do thats why this is just a request.
Thanks for reading

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Outdated / [A16] MEGAFALLO giant creature mod
December 30, 2016, 01:42:46 PM
whats a megafallo you ask? It's an ancient creature that dwells colder climates and can completely *devour* entire forests and grasslands.It also has an over powered attack strength,being able to rip people apart.
*can someone tell my how to display this on this page...thnx*

This is my first creature mod,and im pretty inexperienced...just so you know*


*We are not responsible for you bleaching your eyes from my art skills,and the un-fixable error that pops up at the start of the game.we are also not responsible for any local in-real-life nuclear launches caused by my mod.
General Discussion / Is this supposed to happen?
December 29, 2016, 04:32:10 PM
My current colony is located on one of the poles with a winter temperature of -111,Celsius.Somewhere I have heard that raiders are now smarter and arrive with better gear,but it seems that at these temperatures,I mostly only get mechanoids,like i already fought 5 scythers (no exaggerations).Is this intentional?

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hm..this doesnt add up

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Outdated / [a16]Realistic Hospital Beds mod
December 23, 2016, 07:59:35 AM
simple mod i created after i realised that bed quality doesnt affect immunity gain rate..which is stupid as other than rest gain,whats the point in making higher quality beds.

i tried to make it as realistic (relative to core game content) as possible so it'll only improve your experience a little.

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Outdated / [A16] Luciferium production mod
December 20, 2016, 01:27:45 PM
8) :) :D ;D :-*     
simple mod i gathered together as i found it too inconvenient to constantly buy luciferium for my drug-abused colonists.


have you ever wanted to inject life threatening drugs into your body?
    of course!
have you ever wanted to do it for a cheap price of 6 Neutroamine and 2 Penoxycyline?
     yea boii

well this is a mod for you!

*this mod was made for the testing stage of a16*

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Outdated / [A13] Super Powers! (20/5/16)
May 20, 2016, 02:57:58 PM
The Superpower mod
This mod will be updated with suggested superpowers every once and then.
Current superpowers

Adds a super speed trait that has a small chance to be assigned to a colonist.isn't too fast due to speed limits of the game.can probably outrun a mortar shell,i'll test that :P

donwload link
General Discussion / Squashed by a Meteor
May 08, 2016, 09:29:02 AM
thanks to the meteor mod i downloaded,my colonist got squashed by a meteor.
lol whats the chance of that happening

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Mods / Help
April 26, 2016, 10:49:25 AM
well,i installed like every single mod on the forum and my traders get messed up.
like,most have 0 silver and 0 stuff to sell.maybe the mods conflict or something.please help

(this might be a wrong place for this post)
Stories / Finding a wild blitz
April 17, 2016, 05:58:27 PM
Well,here he is. i dont know how rare he is,but i'll totaly keep him. :P

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Here is my collection of small mods i created for alpha 13.
these mods are not supposed to change the game,but add little tweaks here and there.

description:Allows cats to have an owner and be trained to be released
Fake Lawn
description:Allows you to build a cheap floor (1 steel per square)
Robotic Legs
description:Traders now sell the new advanced robotic legs,which can make the owner fast enough to dodge bullets
MiniTV mod
description:Allows the creation of a mini television. basically half everything about a ray-tube tv,its size,cost,enjoyableness. Half of regular resources required to build it.
Mods / Question about textures
April 16, 2016, 06:40:16 PM
so i spent the last 6 hours trying to convert file from file,extracting files and downloading programs,but i cant seem to get the vanilla game textures.i did all the steps,used the unity assets thing to extract the .assets file but then that file turns into a .file,which is un-readable by any program.its utterly useless at that form.
all i'm asking is some-help getting the ray-tube television texture.
Outdated / [A13] Ocean Biome mod
April 14, 2016, 02:56:17 PM
not something either of us expected,but here it is..
the ultimate...

U̶g̶l̶y̶ ̶O̶c̶e̶a̶n̶ ̶B̶i̶o̶m̶e̶ ̶w̶h̶e̶r̶e̶ ̶n̶o̶ ̶c̶o̶l̶o̶n̶i̶s̶t̶ ̶c̶a̶n̶ ̶t̶h̶r̶i̶v̶e̶ ̶m̶o̶d̶

Ocean mod!

♣ ugly terrain where colonists can't grow food due to altitude levels
♣ random strip of land where all the geysers are, very useful
♣ ton of fun for the whole family!

I am currently working on new features for this mod
-special wooden floor placeable on water  90% complete
    need has to be translucent.i can make a image made in paint translucent. Any help appreciated

thanks to knainoa for the awesome patch thingy majig! i added it to the attachments

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Outdated / [A13] Starting with children mod
April 13, 2016, 03:52:59 PM
um..yes i know the title is extremely clickbait-ey..

Bring your children to Rimworld mod!

♣ allows children from the age of 4 to join/crash into your colony
♣ these children are fully grown,but i'll fix that.
♣ complete overhaul of children, custom walk speeds included

Don't expect much of this mod,i mean,all i did was edit something here and there.

also,help appreciated.The children's skills are supposed to be even lower,but it doesn't seem to be working.all that works right now is the ability to have fully grown adult children in your,if you got experience,and want to introduce children into the game,please look into the mod and tell me whats wrong :P

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Mods / More modding help needed
April 12, 2016, 02:45:18 PM
well,i've been creating a mod that adds a new bionic leg to the game,almost everything works.i can apply it to a colonist with out any trouble,but it doesnt actually display the option to actually operate on the colonist and installing the arm....yeah i know its weird.
like everything else works such as description,spawning with debug options and basicly i cant install it onto the colonist using the surgical options
ALL help appreciated
Mods / basic help needed (mod)
April 09, 2016, 03:37:02 PM
well,recently i spent some times trying to add a fallout biome to the map generator, full of gravel and a custom was going well until i realised with one of the new updates,a "workerClass" has been added to each biome .i'm new to modding so i just thought leaving it as a clone of arid shrub land would be fine,either making it spawn similarly or replace it.but unfortunately nothing generated on a new map,so i changed it to "BiomeWorker_Fallout" ,thinking it'll make a new class,but that just created an error.
i need help fixing this,ive been looking for where these classes are stored for 2 hours with no luck.remember,i'm new to modding so please be specific when answering :D

ps this biomeworker workerclass code can be found in the biome_arid file,under each arid biome in the game.
Outdated / [A12d] Violent Planet Challenge
January 16, 2016, 11:10:39 AM
ever thought that landing on a perfect world full of animals and plants is kinda....lucky?'s the mod to change that.
this mod adds non stop volcanic eruptions and toxic are required to build proper
air sealed bases.this challenge is extremely challenging.

this uses a it put it in your folder.
to activate it,just start a new world with the new storyteller i added.


thanks for playing

the apocalypse doesn't start until like day 6 so you have time to prepare

(the raids would be a lot harder now because of all the toxic fallouts/volcanic winters.prepare for a 13 man raid)